Hunt Showdown Codexery

M1897 Trench Gun

Five shots of thunder in a wooden box—enough to end a hunt before it begins.

The M1897 Trench Gun is a pump-action shotgun that sits at the foundation of every Hunter's arsenal in Hunt Showdown. It is the kind of weapon you find slung over a shoulder in a swampy backwater, its wooden stock worn smooth by years of handling and its barrel darkened by black powder residue. It does not dazzle; it simply puts a lethal spread of lead into whatever is standing between you and the next room, the next doorway, the next breath of air.

Quick Facts

Type
Pump-action shotgun
Role
Close-quarters; point-blank
Effective range
Very short (a few meters)
Magazine capacity
5 rounds
Fire rate
Slow (manual pump between shots)
Tier
Basic; common starting weapon

Lore & Background

The M1897 traces its lineage to the Winchester repeating arms works and the brutal trench fighting of the Great War, where soldiers needed something that could punch through mud, barbed wire, and the flesh of a man crouching in the next foxhole. In the lawless territories of Hunt Showdown, that same design philosophy endures: no clever bolt action, no fiddling, just a hard wooden receiver, a steel barrel, and the satisfying thunk of a pump handle driven home by a calloused hand. It is the shotgun of the common man, the trapper, the night-watchman who cannot afford a rifle and will not sleep easy without one.

Reader's Guide

Core stats: The M1897 Trench Gun is a pump-action shotgun with a 5-round magazine, a slow manual pump between shots, and very short effective range (roughly 10-15 meters before pellet spread renders it ineffective). Each shot delivers a dense, high-damage pellet pattern at point blank, capable of dropping a Hunter in one or two hits if the spread connects. Reload time is moderate; you must cycle the action for each round.

Ideal role: Pure close-quarters and opening. The Trench Gun is a doorway weapon, a room-clearing tool, and a last-resort panic option. It excels in tight interiors, narrow corridors, and ambush positions where the target is already within a few meters. It is the wrong tool for open swamp shots or mid-range duels; if the fight extends past fifteen meters, you are already losing.

Hunters who benefit most: Any Hunter who plays an aggressive, close-range style will get the most value. Hunters with mobility or defensive abilities that let them close distance quickly—such as the Wretch with her claw dash, or a Hunter who can flank through a doorway—can turn the Trench Gun into a one-shot kill tool. It also pairs well with Hunters who have a secondary ranged weapon, using the shotgun for the burst and the rifle for follow-up.

Practical tip: Always pre-aim doorways and window frames. The five-round magazine means you get exactly five chances; waste two on the air and you are reloading with a live target in your face. Pump fast, stay low, and move the instant the last shell is spent.

Did You Know?

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