Europa Universalis
A historically accurate grand strategy game spanning 1492 to 1792.
Europa Universalis is a grand strategy game from Paradox Development Studio and Strategy First, released in 2000. It simulates 300 years of world history from 1492 to 1792 with a focus on historical accuracy, letting players control a European power through military, diplomatic, and colonial expansion.
Quick Facts
- Developer
- Paradox Development Studio
- Publisher
- GER
- Blackstar Interactive
- SWE
- Vision Park
- NA/AU
- Strategy First
- UK
- Koch Media
- Producer
- Henrik Strandberg
- Designer
- Johan Andersson
- Klas Berndal
- Henrik Strandberg
- Philippe Thibaut
- Artist
- Daniel Nygren
- Programmer
- Johan Andersson
- Modes
- Single-player, multiplayer
- Genre
- Grand strategy
Facts from the source article.
Did You Know?
- The game was originally based on a French board game of the same name by Philippe Thibaut released in 1993.
- A new proprietary software engine, known as the Europa Engine, was developed for the game.
- The game went gold on January 23, 2001.
Gameplay
Europa Universalis is a historically accurate real-time strategy game that recreates 300 years of history from the Age of Discovery in 1492 to Napoleon's rise to power in 1792. The player takes control of one of seven European nations, with others available in different scenarios, expanding power through military might, diplomacy, and colonial wealth. The game takes place on a two-dimensional map divided into approximately 1,500 provinces and proceeds in a pausable real time format. Part of the world is initially invisible as terra incognita, but provinces can be explored. The player directs one of the eight European powers available in the scenario and represents individual historical rulers, who change over time according to historical realities and have different skills affecting country development. For example, John III Sobieski has high military skills, while Suleiman the Magnificent has high administrative skills. Historical events such as the Reformation, the Treaty of Tordesillas, and the uprising in the Netherlands significantly impact the game. The player manages technological development by allocating budget to research, with linear progress in four areas: army, navy, infrastructure, and trade. Higher technology levels grant new capabilities like improved units. Spending can be increased for stability or reduced to boost the treasury at the cost of rising inflation. Rebellions occur due to religious differences between state and province religion, taxation via tax collector offices, or game events, and rebels may secede and declare independence. The stability system influences rebellion risk, city development speed, and tax collection.
Reception
Critics gave Europa Universalis a favorable reception, as reflected on Metacritic. John Lee of NextGen called it a rich simulation of European conflicts and global growth from the 1400s to the 1700s, adding that while it lacked novelty, fans of historical accuracy would enjoy it. Computer Games Strategy Plus offered praise while the game was still unreleased in Europe. The editors of Computer Games Magazine put it up for Strategy Game of the Year at their 11th annual awards, but the prize went to Civilization III.
Frequently Asked Questions
Who published Europa Universalis?
Europa Universalis was published by GER, Blackstar Interactive, SWE, Vision Park, NA/AU and others.
What platforms is Europa Universalis available on?
Europa Universalis was released for Microsoft Windows.
Who designed Europa Universalis?
Europa Universalis was designed by Johan Andersson, Klas Berndal, Henrik Strandberg and Philippe Thibaut.
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