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Hearts of Iron IV

A grand strategy wargame focused on World War II.

Hearts of Iron IV

Hearts of Iron IV is a grand strategy wargame set during World War II, released in 2016 by Paradox Development Studio and Paradox Interactive. It follows *Hearts of Iron III* (2009) and is the fourth major title in the series. Players can take control of any nation on the globe, beginning on either January 1, 1936, or August 14, 1939. They may choose to follow that country’s historical course or pursue alternate, non-historical paths. The game supports both single-player and multiplayer sessions. By May 2018, worldwide sales had reached one and a half million copies. As of November 2025, over seven million copies had been sold on Steam alone. Since launch, Paradox has released a substantial amount of downloadable content for the game.

The core gameplay revolves around World War II. Players select any nation, with the two start dates available in both single-player and multiplayer modes.

Military factories produce equipment, while dockyards build ships. Civilian factories are used to construct military factories and dockyards, as well as other buildings, produce consumer goods for the population, and manage trade with other countries. Most nations initially must dedicate a large portion of their civilian factories to consumer goods, but mobilization frees up more factories for other uses. With the *No Compromise, No Surrender* expansion, all factories require coal for power, and coal output can be boosted by technologies and buildings like dams or nuclear plants. With the expansion *Arms Against Tyranny*, the player can interact with the global arms market and access military industrial organizations, which improve military equipment over time. Policies for mobilization, conscription, and trade are adjusted using political power, an abstract resource also spent on appointing ministers and changing government structures.

A nation’s military consists of ground, naval, and air forces. Players can train, customize, and command divisions made up of infantry, tanks, cavalry, motorized, and mechanized battalions. These divisions need equipment and manpower to fight. The navy and air force also require personnel and equipment, including warships and warplanes. Certain DLCs allow players to manually customize tanks, planes, and ships.

Developer
Paradox Development Studio
Publisher
Paradox Interactive
Release year
2016
Sales by may 2018
1.5 million copies worldwide
Sales on steam as of november 2025
over 7 million copies
Start dates
1 January 1936 and 14 August 1939

Lore & Background

Hearts of Iron IV is a grand strategy wargame that revolves around World War II. The player may play as any nation in the world, with start dates on 1 January 1936 or 14 August 1939 in single-player or multiplayer. The game features an economy system where military factories produce equipment, dockyards build ships, and civilian factories construct buildings, produce consumer goods, and oversee trade. Since the update coinciding with the expansion No Compromise, No Surrender, all factories need to be powered by coal, with power gain influenced by technologies and buildings such as dams or nuclear power plants. With the expansion Arms Against Tyranny, the player can interact with the global arms market and access military industrial organizations, which improve military equipment over time.

Reader's Guide

Hearts of Iron IV is notable for its detailed simulation of World War II grand strategy, with a focus on economic management, military customization, and complex diplomacy. The game includes a national focus system that reduces reliance on scripted events, and a world tension mechanic that measures global aggression. The expansion Together for Victory introduced an autonomy system for subjects and overlords, while La Résistance added espionage and counterintelligence. The game has sold over seven million copies on Steam alone as of November 2025, and Paradox has released a large amount of downloadable content since its release. Its significance lies in its depth of gameplay, allowing players to control any nation and pursue historical or alternate paths, with a strong emphasis on player choice and strategic decision-making.

Did You Know?

Military Command & Combat Depth

Hearts of Iron IV places the player at the helm of a nation's full military apparatus, spanning ground, naval, and aerial forces. Ground armies are built from divisions that the player assembles from infantry, tanks, cavalry, motorized, and mechanized battalions, each demanding both equipment and manpower to function effectively. The battlefield is broken into tiny provinces grouped into states, with each province carrying its own terrain and weather modifiers that influence how well different unit types perform. Combat outcomes hinge on a web of interacting variables: equipment quality, the commanding general's skill and traits, aerial superiority in the region, supply-line integrity, division organization, and the balance of soft versus hard attack and defense. Military doctrines, upgraded through army experience, can tilt the scales in favor of technologically advanced nations. When a division overwhelms an enemy province, it occupies the territory; capturing victory-point provinces pushes the defender toward capitulation, while seizing key provinces within a state unlocks the enemy's factories and resources. Resistance from occupied populations lacking a core can further complicate control. Nations that unlock the proper technology can even develop nuclear bombs to devastate enemy territory.

Industrial Economy & Political Power

The economic backbone of Hearts of Iron IV rests on a layered factory system. Civilian factories serve as the foundational resource: they build military factories and dockyards, produce consumer goods for the population, and manage international trade. At the start of a campaign, most nations must dedicate a large share of their civilian capacity to consumer goods, but as mobilization progresses, more factories are freed for military production. Since the No Compromise, No Surrender expansion, every factory requires coal to operate, and the efficiency of that power supply can be shaped by technologies and state-level buildings such as dams or nuclear power plants. The Arms Against Tyranny expansion added a global arms market and military industrial organizations that gradually improve equipment quality over time. Overseeing all of this is political power, an abstract resource the player spends to adjust mobilization levels, conscription rates, and trade laws, as well as to appoint ministers and reshape the nation's government. This interplay between industrial planning and political decision-making gives the economic layer a persistent strategic weight throughout a campaign.

Diplomacy, Factions & Ideological Identity

Beyond the battlefield, Hearts of Iron IV recreates the intricate diplomatic landscape of the late 1930s. Nations can sign non-aggression pacts, guarantee another country's independence, grant or request military access, execute coups, justify wars, and pressure other states to adopt their ideology. A central diplomatic mechanic is the faction system: real-world blocs like the Axis and Allies are broken into numerous smaller factions, including the Comintern, the Chinese United Front, the American Commonwealth (which later merges into the Allies), and the Greater East Asia Co-Prosperity Sphere. Faction members can aid one another in wars, making alliances strategically vital. The No Compromise, No Surrender expansion deepened faction play with goals, internal rules, shared research, joint military operations, intelligence sharing, initiative, and influence. Every nation in the game also carries one of four ideologies—democratic, communist, fascist, or non-aligned—each with distinct mechanical trade-offs. For instance, fascist states find it easier to declare war, while other ideologies offer different strategic advantages and constraints.

Commercial Longevity & the DLC Ecosystem

Hearts of Iron IV has demonstrated remarkable commercial staying power since its 2016 launch. By May 2018, the title had moved one and a half million copies worldwide. By November 2025, sales on Steam alone had surpassed seven million, a figure that speaks to the game's sustained appeal nearly a decade after its debut. A major driver of that longevity is Paradox Interactive's prolific downloadable content strategy. The studio has shipped a large volume of expansions and updates that meaningfully reshape the gameplay experience. The No Compromise, No Surrender expansion overhauled faction mechanics and introduced the coal-powered factory requirement. Arms Against Tyranny added the global arms market and military industrial organizations. Götterdämmerung brought special projects that demand dedicated facilities for nuclear energy, super-heavy tanks, intercontinental bombers, and rockets. Together, these additions keep the strategic landscape evolving and give returning players fresh systems to master, helping the title maintain an active community far beyond its initial release window.

Frequently Asked Questions

What is Hearts of Iron IV?

Hearts of Iron IV is a grand strategy wargame that lets players command any nation during the World War II era. Released in 2016, it is the fourth major entry in Paradox's Hearts of Iron series, succeeding the 2009 title Hearts of Iron III.

Who developed and published Hearts of Iron IV?

The game was developed by Paradox Development Studio and published by Paradox Interactive. Both entities operate under the Swedish company Paradox Interactive, a long-time name in the grand strategy genre.

When does Hearts of Iron IV begin?

Players can launch their campaign on either January 1, 1936, or August 14, 1939, depending on the scenario they select. Both starting points place you just before the major conflicts of World War II fully erupt.

How many copies of Hearts of Iron IV have sold?

By May 2018, the title had moved 1.5 million copies worldwide. As of November 2025, Steam alone reports over seven million copies sold.

Can you play Hearts of Iron IV with friends?

Yes, the game supports both single-player campaigns and multiplayer sessions. In multiplayer, each participant takes control of a different nation and competes for dominance on the global map.

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