Gran Turismo Codexery

Autódromo José Carlos Pace

Where São Paulo's hills twist a long straight into a reverse-clockwise gauntlet of hairpins and chicanes.

The Autódromo José Carlos Pace, affectionately known as Interlagos, is a reverse-clockwise permanent racing circuit nestled in the hills of São Paulo, Brazil. Named in honour of the late Brazilian Formula One driver José Carlos Pace, the circuit has been a staple of the Gran Turismo series since its earliest entries, offering players one of the most characterful and demanding layouts in the entire catalogue.

Within the GT world, Interlagos serves as a proving ground for drivers who can blend raw speed on its long main straight with surgical precision through its tight, elevation-shifting back section. It appears across a wide range of series and difficulty tiers, making it a circuit that both newcomers and seasoned virtual racers will encounter repeatedly throughout their career.

Quick Facts

Location
São Paulo, Brazil
Direction
Reverse-clockwise
Approximate length
~4.3 km / 14,108 ft
Corner count
15
Notable feature
  • Long main straight
  • chicane
  • and significant elevation changes
Named after
José Carlos Pace (Brazilian F1 driver, 1944–1977)

Lore & Background

In the Gran Turismo universe, the Autódromo José Carlos Pace carries the weight of Brazilian motorsport heritage. The circuit's reverse-clockwise flow is immediately distinctive the moment a player drops the clutch on the main straight: the world tilts, the horizon shifts, and the first left-right kink of the chicane demands a committed, committed line. The elevation profile adds another layer of challenge—crests hide braking points, and the final hairpin drops away from the top of a rise, requiring the driver to trust their braking distance without a full view of the apex.

Fans of the series often cite Interlagos as one of the most satisfying circuits to learn. The long back straight rewards aggressive throttle application, while the tight, undulating back section punishes any hesitation. In career and campaign modes, it appears in a variety of series ranging from entry-level touring car challenges to top-tier Formula and GT events, ensuring that players encounter it at multiple stages of their progression. The circuit's reputation in the GT community is that of a track which feels alive—windy, bumpy, and unforgiving of sloppy inputs.

The naming after José Carlos Pace adds a layer of narrative respect. In the GT world, where circuits are treated almost as characters in their own right, Interlagos carries the memory of a driver who gave his life chasing speed on these very hills. That gravitas is felt in the way the game presents the track: the grandstands, the São Paulo skyline in the distance, and the constant sense of a crowd roaring from every angle.

Reader's Guide

Real-world location: São Paulo, Brazil. Circuit length: approximately 4.3 km, reverse-clockwise.

In-game layout: Interlagos presents fifteen corners across a layout that begins with a long, wide main straight before diving into a complex left-right chicane. Elevation is a defining trait—the track crests and dips through the middle section, hiding braking points and altering sightlines into the final hairpin. Key braking zones include the heavy deceleration into Turn 1 from the main straight, the medium-speed chicane complex, and the final right-hand hairpin that drops off a rise. The circuit's unique features include the long back straight (one of the longest in the GT catalogue), a pronounced chicane, and the elevation-shifting back section that makes racing line choice critical.

Series and modes: In current Gran Turismo entries, Interlagos appears in a broad range of series including entry-level touring car, mid-tier GT, and top-tier Formula and endurance events. It is available in Campaign, Arcade, Time Trial, and online multiplayer modes. A short or alternate configuration may be offered in certain game versions for quicker sessions. The reverse-clockwise direction is consistent across all variants and is a key identifying feature that distinguishes it from similar-layout circuits in the game.

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