God of War Codexery

Nine Realms

Six of nine realms explored; three blocked by Odin.

The Nine Realms are the six explorable realms of Norse mythology featured in God of War (2018). While the first seven games were loosely based on Greek mythology, this installment is loosely inspired by Norse mythology, taking place at least 150 years after God of War III. Six of the nine realms can be explored: Midgard, Alfheim, Helheim, Jötunheim, Niflheim, and Muspelheim. Access to the other three realms—Asgard, home of the Æsir gods; Vanaheim, home of the Vanir gods; and Svartalfheim, home of the dwarves—has been blocked by Odin, the ruler of Asgard and the Æsir gods.

At the center of the realms is the mythical tree Yggdrasil, which connects each realm. Although each realm is a different world, they exist simultaneously in the same space. Travel to and from realms can be done by using the Bifröst from a root of Yggdrasil contained within Týr's Temple at the center of the Lake of the Nine.

Quick Facts

Cosmology
Norse Mythological Adaptation
Central structure
Yggdrasil (World Tree)
Known realms
  • Midgard
  • Asgard
  • Jotunheim
  • Muspelheim
  • Helheim
  • Niflheim
  • Vanaheim
  • Alfheim
  • Sv
Current era
Age of Ragnarök

Lore & Background

The game takes place in mythical ancient Scandinavia in the realm of Midgard, which is inhabited by humans and other creatures. It is the same realm in which the Greek world existed. As more dangerous creatures began appearing, many humans fled. Other realms visited as part of the story include Alfheim, the mystical home of the light and dark elves; Helheim, the icy land of the dead; and Jötunheim, the mountainous land of the Giants.

Optional explorable realms include Niflheim, a realm of poisonous fog with a maze-like structure of rewards; and the fire realm Muspelheim, featuring the six Trials of Muspelheim—completing each trial grants rewards and advances Kratos and Atreus closer to the top of a large volcano, facing off Göndul, one of the nine Valkyries. Access to Asgard, Vanaheim, and Svartalfheim has been blocked by Odin. At the center of the realms is Yggdrasil, which connects each realm.

The temple was created by its namesake, Týr, a peaceful God of War who traveled to other lands and learned about their mythologies; it was told that Odin had him killed as he believed Týr was secretly aiding the Giants and would try to overthrow him.

Reader's Guide

Players can explore six of the nine realms: Midgard, Alfheim, Helheim, Jötunheim, Niflheim, and Muspelheim. Travel between realms is done using the Bifröst from a root of Yggdrasil contained within Týr's Temple at the center of the Lake of the Nine. Niflheim is a realm of poisonous fog with a maze-like structure of rewards. Muspelheim features the six Trials of Muspelheim—completing each trial grants rewards and advances Kratos and Atreus closer to the top of a large volcano, where they face Göndul, one of the nine Valkyries. Access to Asgard, Vanaheim, and Svartalfheim is blocked by Odin. The game's setting is ancient Scandinavia in Midgard, which is the same realm in which the Greek world existed.

More in Mythology & History

Elsewhere in God of War

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