Ghost Recon Codexery

Cross-Com System

Command your allies with the Cross-Com system.

Cross-Com System

The Cross-Com system is a unique gameplay feature in Tom Clancy's Ghost Recon Advanced Warfighter that allows indirect control over friendly units, such as helicopters and UAV drones, by giving them commands to locate enemies or deal with threats. It can be used in conjunction with the game's Intel map to issue commands.

Role
Tactical communication and data display system
Affiliation
Ghost Recon teams
First appears
Tom Clancy's Ghost Recon Advanced Warfighter

Lore & Background

The Cross-Com system varies between versions. For the Xbox 360 version, the system highlights enemies spotted by both the player and both their squad and other allies. The Microsoft Windows version only highlights enemies seen by the player's squad and not themselves.

In Their Own Story

In the Xbox 360 version, when a mission provides the player with a squad, orders given via the Cross-Com system apply to the entire squad, and not to individual squad members. The system highlights enemies spotted by both the player and both their squad and other allies. In the Microsoft Windows version, the Cross-Com system is more flexible, capable of issuing more controlled commands to individual squad members, as well as plotting out attack routes and battle plans for other friendly units. However, it only highlights enemies seen by the player's squad and not themselves. The system can be used to command helicopters and UAV drones to locate enemies or deal with a particular threat encountered.

Reader's Guide

In the Xbox 360 version, the Cross-Com system highlights enemies spotted by the player, their squad, and other allies. In the Windows version, it only highlights enemies seen by the player's squad. The system is used to command friendly units via the Intel map.

Did You Know?

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