[{"n": "Game balance", "u": "/e/gaming-mechanics-and-design/game-balance/", "s": "Balancing difficulty and fairness in game design."}, {"n": "Game controller", "u": "/e/gaming-mechanics-and-design/game-controller/", "s": "A game controller is an input or input/output device used with video games or entertainment systems to provide"}, {"n": "Game engine", "u": "/e/gaming-mechanics-and-design/game-engine/", "s": "Software framework for developing and publishing video games across platforms."}, {"n": "Game mechanics", "u": "/e/gaming-mechanics-and-design/game-mechanics/", "s": "Rules and ludemes that guide player actions and game responses."}, {"n": "Game of chance", "u": "/e/gaming-mechanics-and-design/game-of-chance/", "s": "A game whose outcome is strongly influenced by a randomizing device."}, {"n": "Game of skill", "u": "/e/gaming-mechanics-and-design/game-of-skill/", "s": "Outcome determined mainly by skill, not chance."}, {"n": "Game studies", "u": "/e/gaming-mechanics-and-design/game-studies/", "s": "Interdisciplinary field analyzing games, play, players, and their cultural contexts."}, {"n": "Gameplay", "u": "/e/gaming-mechanics-and-design/gameplay/", "s": "The pattern of player behavior defined through game rules."}, {"n": "Level (video games)", "u": "/e/gaming-mechanics-and-design/level-video-games/", "s": "A defined space for player objectives in video games."}, {"n": "Elite (video game)", "u": "/e/gaming-mechanics-and-design/elite-video-game/", "s": "A pioneering space trading game with wire-frame 3D graphics."}, {"n": "Interactive fiction", "u": "/e/gaming-mechanics-and-design/interactive-fiction/", "s": "Text-based software simulating environments for player interaction."}, {"n": "Incremental game", "u": "/e/gaming-mechanics-and-design/incremental-game/", "s": "A subgenre of games focused on incremental resource accumulation and automation."}, {"n": "Indie game", "u": "/e/gaming-mechanics-and-design/indie-game/", "s": "Video games created without major publisher support."}, {"n": "First-person (video games)", "u": "/e/gaming-mechanics-and-design/first-person-video-games/", "s": "A perspective from the player character's viewpoint in video games."}, {"n": "First-person shooter", "u": "/e/gaming-mechanics-and-design/first-person-shooter/", "s": "A video game genre focused on weapon-based combat from a first-person perspective."}, {"n": "Horror game", "u": "/e/gaming-mechanics-and-design/horror-game/", "s": "A video game genre designed to scare the player."}, {"n": "Fighting game", "u": "/e/gaming-mechanics-and-design/fighting-game/", "s": "A genre of action games featuring one-on-one combat."}]