Game Boy Advance Game Library Codexery

Kid Klown in Crazy Chase

A chase to stop a bomb in isometric view.

Kid Klown in Crazy Chase is a platform game developed and published by Kemco for the Super Nintendo Entertainment System. It was re-released for the Game Boy Advance as Crazy Chase with additional content. The game follows Kid Klown as he pursues a lit fuse to prevent a spade bomb from exploding.

Quick Facts

Developer
Kemco
Publisher
Kemco (WW); Nintendo (SNES) (EU)
Series
Kid Klown
Platforms
Super NES, Game Boy Advance
Modes
Single player

Facts from the source article.

Gameplay

The player controls Kid Klown as he tries to rescue Princess Honey from the villain Black Jack (called Dirty Joe in the Japan SNES version and the Game Boy Advance version). The game uses an isometric perspective, and Kid Klown automatically moves along a path to stop Black Jack's spade bombs. Obstacles slow Kid Klown on collision; if he fails to reach the bomb in time or takes too many hits, the level is lost. There are five stages, each requiring the collection of four card suit orbs and stopping the bomb. Completing a stage gives a key that may unlock Honey's cage at the end. If all four orbs are collected on the first turn, Kid Klown also receives a Honey heart. After the fifth stage, the player must find the correct lock among ten to free Honey. Three endings exist: a good ending (all five Honey hearts collected, no continues used), an average ending (Honey saved but not all hearts or a continue used), and a bad ending (Honey not saved). The Game Boy Advance re-release added 11 new levels and four unlockable mini-games.

Development and release

Kemco developed and published Kid Klown in Crazy Chase for the Super NES and Game Boy Advance. The Game Boy Advance version was first shown at E3 2001, at which point it was 60% complete and planned for a Summer 2001 release in Japan and November 2001 in North America. Both releases were delayed multiple times, and the Japanese version was ultimately canceled.

Reception

Kid Klown in Crazy Chase received mixed reception. On GameRankings it holds an aggregate score of 64.17% based on three reviews. Electronic Gaming Monthly said it requires skill and technique and praised the lifelike antics and animations. Famitsu reviewers complimented the graphics and gags but noted a need for more stages; one reviewer could not adjust to the perspective, and another found it fun only to watch. IGN called the Super NES version overlooked, with stellar colors and frantic animation. Eurogamer's Tom Bramwell described J.J. & Jeff as a poor man's Kid Klown in Crazy Chase. Edge compared Let's Tap to Kid Klown due to similar challenges. Nintendo Life's Andrew Donaldson said there is no reason to play it due to few levels and better alternatives. The Game Boy Advance version received similar reception. Nintendo Power gave it 3.2 out of 5, lower than the SNES version's score. IGN noted the port gave both good and bad impressions, criticizing stiff controls, delayed jump, and less fluid animation. GamePro's Fennec Fox called the SNES game semi-obscure, and DJ Dinobot criticized the GBA preview build's controls as harder to steer than a 1976 Pinto with a flat tire.

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