FTL Faster Than Light Codexery

Heavy Torpedo

One slow dart, two shattered systems, and a hull that never stood a chance.

The Heavy Torpedo is a large, slow-moving projectile weapon in FTL: Faster Than Light, designed to deliver a punishing blow to both the hull and internal systems of an enemy vessel. Unlike the faster, lighter torpedoes that thread through a target, the Heavy Torpedo is a deliberate, high-impact slug that rewards patience and precise timing in a firefight.

Available to several factions including the Rebels and the Mantises, it occupies a niche as a 'finisher' round: not the fastest option in the rack, but one that can strip a ship's defenses and crack its plating in a single well-placed hit. Players who value raw destructive power over rate of fire often build their loadouts around this weapon.

Quick Facts

Type
Torpedo (slow projectile)
Damage targets
Hull and Systems
Projectile speed
Slow
Targeting
Single-target
Role in loadout
High-damage, low-speed finisher

Lore & Background

In the chaotic aftermath of the Anomaly, weapon design across the galaxy's warring factions tends toward the practical: enough damage to end a fight, enough speed to actually hit. The Heavy Torpedo represents the other end of that spectrum. Engineers who built it prioritized payload over velocity, packing a warhead dense enough to penetrate reinforced hull plating and cascade into the system arrays beneath. The result is a projectile that drifts through space with a deliberate, almost ceremonial slowness, giving the target a full second to think about whether they want to dodge.

The Mantises, with their insectoid crews and brutal close-range doctrine, adopted the Heavy Torpedo as a staple of their boarding-adjacent tactics. A Mantis gunner lining up a Heavy Torpedo on a fleeing frigate is a sight that has ended more chases than any faster, lighter round. The Rebel resistance, meanwhile, sees it as a democratic equalizer: a single well-aimed shot can level the playing field against a superior Lanius or Aeon vessel, turning a numerical disadvantage into a single, decisive exchange.

Across the galaxy's shipyards, the Heavy Torpedo is often the last weapon installed in a rack. It is the round you fire when the fight has stretched on too long, when the enemy's shields are down or their systems are flickering, and you need one more hit to send them drifting into the void.

Reader's Guide

The Heavy Torpedo is a slow, single-target projectile that deals damage to both the enemy hull and their systems. Its defining trait is its low projectile speed: it travels at the same sluggish pace as all torpedo-class weapons, meaning it can be dodged by a fast or well-positioned target. Plan your firing solution early, ideally when the enemy is turning or committed to a heading.

Because it hits both hull and systems, it excels as a mid-to-late-fight weapon. Early on, when the enemy has full shields and intact systems, a Heavy Torpedo that connects can cripple a secondary system (engines, weapons, shields) while simultaneously chipping the hull. Late in a fight, when shields are down, it becomes a pure hull-killer that can end the encounter in one or two rounds.

It is available to the Rebel and Mantis factions. For a Rebel ship, it pairs well with a faster secondary weapon (plasma or light laser) to keep pressure on while the torpedo drifts in. For a Mantis, it fits the natural doctrine of closing distance and delivering a single, devastating blow.

Tactical note: against fast, agile ships (small frigates, some Aeon vessels), the Heavy Torpedo's slow speed is a liability. Against larger, slower capital ships or heavily armored targets, it is one of the best damage-per-shot options in the game. Always prioritize it when the target's shields are down.

Did You Know?

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