Final Fantasy Video Games Codexery

Mobius Final Fantasy

A mobile Final Fantasy with console-scale ambition and episodic storytelling.

Mobius Final Fantasy was an episodic role-playing video game developed and published by Square Enix for iOS, Android, and Microsoft Windows. Released in Japan in June 2015 and internationally in August 2016, the game followed the Warrior of Light (Wol), a man who wakes with amnesia in the world of Palamecia and must help conquer the dark forces attacking its people. It drew gameplay elements from previous Final Fantasy titles, including leveling, exploration via standard navigation and fast-travel systems, and turn-based combat tied to a job system, while also incorporating common themes from the original Final Fantasy such as 'warriors of light' and their fight against chaos and darkness.

Quick Facts

Title
Mobius Final Fantasy
Developer
Square Enix Business Division 1
Publisher
Square Enix
Director
Motomu Toriyama / Naoki Hamaguchi / Takashi Shiraga
Producer
Yoshinori Kitase
Writer
Daisuke Watanabe / Kazushige Nojima
Artist
Toshitaka Matsuda / Shintaro Takai / Toshiyuki Itahana
Composer
Mitsuto Suzuki
Series
Final Fantasy
Engine
Unity
Platforms
iOS, Android, Microsoft Windows
Released
iOS, AndroidJP · June 4, 2015 · WW · August 3, 2016Microsoft WindowsJP · November 1, 2016 · WW · February 6, 2017

Facts from the source article.

Lore & Background

Development began in early 2014 around the concept of a mobile game on a similar level to a home console game and 'a rich gaming experience, anytime, anywhere', which prompted skepticism from both in-house staff and external sources. While some assets were outsourced, most development was done internally by Square Enix's Business Division 1. Multiple staff from previous Final Fantasy titles were involved, including producer Yoshinori Kitase, director Motomu Toriyama, project leader Naoki Hamaguchi, character designer Toshiyuki Itahana, and composer Mitsuto Suzuki.

The game's Season 1 story follows Wol, a 'Blank' who awakens with amnesia in Palamecia, a world under attack from the armies of Chaos. He must fulfill a prophecy that one of the Blanks is a 'Warrior of Light' who will free the world from darkness. He is aided by Princess Sarah Lotte Cornelia and the moogle Mog. Over eight chapters, Wol discovers that the world and prophecy exist to generate and accumulate the 'Light of Hope' and transfer it to another faraway world in an endless cycle, with Chaos resurrecting each time and erasing everyone's memory. Wol chooses to end the cycle by killing Chaos and preventing its resurrection. Season 2, titled 'Warrior of Despair', depicts a Palamecia free from its laws, where the populace has lost their memories. Two new characters, Sophie and Graff, separately discover runes that show them visions of a grand city and an ongoing conflict, leading them to seek each other out while faeries manipulate events to bring despair to the world.

Reader's Guide

Mobius Final Fantasy represented a significant attempt by Square Enix to bring a console-quality role-playing experience to mobile platforms. Its development philosophy—aiming for 'a rich gaming experience, anytime, anywhere'—was met with skepticism but ultimately proved commercially successful, registering over two million players within its first few weeks. The game's graphics and gameplay were praised by reviewers, though some called the overall combat experience 'simple'. It was awarded as one of the Apple App Store's best games of 2015 in Japan and as the most beautiful game on the Google Play Store in 19 countries for 2016. Square Enix cited it as one of the most successful mobile titles they released in 2015, with over three million downloads in Japan before year's end. The English version reached one million downloads within a week and over three million in under a month. Mobius surpassed 10 million downloads in January 2017 and reached 20 million downloads worldwide by May 2019. The game's service ended on March 31, 2020, in Japan and on June 30 worldwide. Its legacy lies in demonstrating that a mobile game could achieve the depth and production values of a home console Final Fantasy, influencing subsequent mobile RPG design.

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