Final Fantasy Video Games Codexery

Final Fantasy X

Tenth main Final Fantasy installment, set in the world of Spira.

Final Fantasy X is a 2001 role-playing video game developed and published by Square for the PlayStation 2. It is the tenth main installment in the Final Fantasy series and the first to feature fully three-dimensional areas and voice acting. The game was both a critical and commercial success, shipping over 8.5 million units worldwide on PlayStation 2, and has been cited as one of the greatest video games of all time.

Quick Facts

Title
Final Fantasy X
Developer
Square Product Development Division 1
Publisher
JP · Square · NA · Square Electronic Arts · PAL · Sony Computer Entertainment
Director
Yoshinori Kitase
Designer
Motomu Toriyama / Takayoshi Nakazato / Toshiro Tsuchida
Programmer
Koji Sugimoto / Takashi Katano
Artist
Yusuke Naora / Shintaro Takai / Tetsuya Nomura
Writer
Kazushige Nojima / Daisuke Watanabe / Motomu Toriyama / Yoshinori Kitase
Composer
Nobuo Uematsu / Masashi Hamauzu / Junya Nakano
Series
Final Fantasy
Platforms
PlayStation 2
Released
JP · July 19, 2001 · NA · December 18, 2001 · AU · May 17, 2002 · EU · May 24, 2002InternationalJP · January 31, 2002

Facts from the source article.

Lore & Background

Final Fantasy X is set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand, and Japan, with the city of Zanarkand inspired by Samarkand in Uzbekistan. The story follows Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after his home city of Zanarkand is destroyed by the rampaging monster Sin. After meeting the summoner Yuna, Tidus embarks on a quest to destroy Sin, discovering its true identity is that of his missing father, Jecht. The game's narrative revolves around a group of adventurers and their quest to defeat Sin.

Development began in 1999 with a budget of more than (in dollars) and a team of more than 100 people. It was the first main series game not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as fellow composers. The game replaces the Active Time Battle system with the Conditional Turn-Based Battle system and uses a new leveling system called the Sphere Grid. Final Fantasy X was followed by Final Fantasy X-2 in March 2003, making it the first Final Fantasy game to have a direct game sequel.

Reader's Guide

Final Fantasy X is significant for its technical and gameplay innovations within the Final Fantasy series. It was the first main entry to feature fully three-dimensional areas and voice acting, setting a new standard for presentation. The Conditional Turn-Based Battle system replaced the real-time Active Time Battle system, allowing players to select actions without time pressure, and introduced a graphical timeline showing turn order. The Sphere Grid replaced traditional experience points, offering a customizable character development system. The game's setting, Spira, drew inspiration from Southeast Asian cultures rather than the European-style worlds of previous games. Blitzball, an underwater sport minigame, played a role in the plot and was mandatory early in the game. The summoning system was overhauled, with Aeons replacing the battle party and fighting in place of characters. Final Fantasy X shipped over 8.5 million units on PlayStation 2, and as of September 2021, the Final Fantasy X series had sold over 20.8 million units worldwide. A remaster, Final Fantasy X/X-2 HD Remaster, was released for multiple platforms from 2013 to 2026.

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