Final Fantasy Video Games Codexery

Final Fantasy Type-0 HD

HD remaster of a Japan-exclusive PSP spin-off.

Final Fantasy Type-0 HD is an action role-playing game that remasters a Japan-only PlayStation Portable title for PlayStation 4, Xbox One, and later Windows. Developed by Square Enix and HexaDrive, it launched worldwide in March 2015, with a Steam port following in August. As a spin-off of the main Final Fantasy series, it belongs to the Fabula Nova Crystallis subseries, which shares a common mythos. The story follows Class Zero, fourteen students from the Dominion of Rubrum, who become entangled in a war after the Militesi Empire attacks the other Crystal States of Orience. Their mission to repel the empire reveals secrets behind the conflict and the crystals themselves.

Development began in mid-2012, partly to promote eighth-generation consoles. The team, led by original director Hajime Tabata, initially considered ports for PlayStation 3 and Xbox 360 but focused on PS4 and Xbox One after the PS4’s strong showing at the 2013 Tokyo Game Show. HexaDrive handled the remaster, having previously worked with Square Enix on *The 3rd Birthday* and HD remasters of *Ōkami* and *The Legend of Zelda: The Wind Waker*. The upgrade includes improved graphics and a broader color palette, but the core experience remains largely unchanged from the PSP version. Multiplayer was removed, and its exclusive items and magic were folded into the single-player campaign. Four difficulty levels replace the original’s three, including an easier option. A new support personnel (SP) system lets AI-controlled characters replace party members, with SP points earned in battle used to buy special items. Costumes from the original’s demos and DLC are unlockable, alongside new ones for the HD version.

Gameplay is real-time action, similar to *Crisis Core: Final Fantasy VII*. Players control Class Zero, selecting three members for missions while the rest serve as reserves. The lead character can be swapped at any time, with AI controlling the other two. Outside missions, players explore a scaled-down world map on foot, chocobos, or airships. Between missions, free periods allow exploration of the Akademeia home base, chocobo breeding, and side quests in liberated towns. Experience points and levels are gained by defeating enemies, while Phantoma collected from foes upgrades magic skills. Each character can summon Eidolons for limited periods at the cost of health.

Quick Facts

Title
Final Fantasy Type-0 HD
Developer
Square Enix Business Division 2 / HexaDrive
Publisher
Square Enix
Director
Hajime Tabata
Writer
Hiroki Chiba
Artist
Yusuke Naora
Composer
Takeharu Ishimoto
Series
Fabula Nova Crystallis / Final Fantasy
Platforms
PlayStation 4 / Xbox One / Windows
Released
PlayStation 4, Xbox One / NA · March 17, 2015 · JP · March 19, 2015 · EU · March 20, 2015 / Windows / WW · August 18, 2015
Genre
Action role-playing
Modes
Single-player

Facts from the source article.

Lore & Background

Final Fantasy Type-0 HD began development in mid-2012 as part of a move to promote the next generation of gaming consoles. The original director Hajime Tabata decided to develop the remaster for eighth-generation consoles, with main development handled by HexaDrive, who had previously collaborated with Square Enix on The 3rd Birthday and developed HD remasters of Ōkami and The Legend of Zelda: The Wind Waker. The remaster was intended as an incentive for Final Fantasy players to purchase eighth generation consoles before the release of Final Fantasy XV. The team focused on eighth-generation versions after the PlayStation 4 proved popular at the 2013 Tokyo Game Show, and because Tabata had no development experience with seventh-generation console hardware.

Reader's Guide

Final Fantasy Type-0 HD is significant as a high-definition remaster that brought a previously Japan-exclusive title to a global audience. It reached high positions in international sales charts and sold over one million copies worldwide as of October 2015. The game received praise for its story and battle system, while criticisms focused on its HD upgrade and localization. The remaster features updated graphics, an expanded color palette, and four difficulty levels (including an easy option), but dropped the original's multiplayer functionality. The support personnel (SP) system was added, allowing AI-controlled support characters to replace normal party members. The game's development involved updating lighting effects, which took a full year, and adapting cutscene character models for gameplay. No new gameplay content was added; the team focused on graphics upgrades and adjusting existing gameplay for home consoles.

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