Final Fantasy Video Games Codexery

Final Fantasy Agito

A mobile companion to Final Fantasy Type-0 set in Orience.

Final Fantasy Agito

Final Fantasy Agito was a 2014 role-playing video game developed and published by Square Enix for mobile devices. Set in the universe of Final Fantasy Type-0, it was an entry in the Fabula Nova Crystallis subseries and acted as a companion to Type-0.

Quick Facts

Title
Final Fantasy Agito
Developer
Square Enix / Tayutau K.K.
Publisher
Square Enix
Director
Masayasu Nishida
Producer
Hajime Tabata
Artist
Sayoko Hoshino
Designer
Kensuke Shimoda
Composer
Takeharu Ishimoto
Series
Fabula Nova Crystallis / Final Fantasy
Engine
Unity
Platforms
iOS, Android
Released
JP · May 14, 2014

Facts from the source article.

Lore & Background

Final Fantasy Agito was developed around director Hajime Tabata's original concept for Final Fantasy Type-0 as a mobile game. The title stems from Type-0's earlier title Final Fantasy Agito XIII. Many of Type-0's staff returned, with Takeharu Ishimoto composing new music, Masayasu Nishida as producer, and Sayoko Hoshino as art director. The game came online in Japan on May 14, 2014 and remained active until its servers were shut down in November the following year. A PlayStation Vita version was announced but never released, and a Windows version was never officially planned or announced. An announced localization was also canceled.

Reader's Guide

Final Fantasy Agito was a downloadable episodic game similar to Final Fantasy Dimensions, featuring a turn-based combat system encouraging both single-player exploration and multiplayer combat. It had a day-night cycle tied to real-world time and a social element where talking with and befriending certain characters advanced the player's ranking. The story was seen through the eyes of a player-created Cadet entering the Rubrum Magical Academy during a time of war, chosen to become the Agito, a figure destined to save Orience from destruction. The original protagonists of Type-0 appeared as secondary characters. The game was intended to be played repeatedly, tying into the nature of the game's world and the eventual culmination of a player becoming the Agito. Upon release in Japan, the game had 500,000 registered users within a week, and one million by November of the same year, but numbers dropped after later negative impressions. Japanese and Western journalists were positive at its release. The game did not continue in its current form and was replaced by a new version. Its successor, an online multiplayer game titled Final Fantasy Awakening, was released in 2016.

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