Fantasy Video Games Codexery

The Banner Saga

A tactical RPG inspired by Norse mythology and player choice.

The Banner Saga is a tactical role-playing game from Stoic, with Versus Evil handling publication. Its story unfolds in a Norse-mythology-inspired setting, following two protagonists whose paths eventually converge; the plot shifts based on choices the player makes. The title first launched on personal computers and mobile phones in 2014, later arriving on PlayStation 4 and Xbox One in 2016, and finally on Nintendo Switch in 2018.

Stoic Studio was founded by three designers who previously worked at BioWare. The project received funding through the crowdfunding platform Kickstarter. Its hand-drawn visuals take inspiration from the art of Eyvind Earle, Ralph Bakshi, and Don Bluth. Austin Wintory composed the music, performed by the Dallas Wind Symphony. Before the main game’s release, a free standalone multiplayer component called *The Banner Saga: Factions* was made available. Critics praised the game for its art style, combat, and story. Two sequels followed: *The Banner Saga 2* in 2016 and *The Banner Saga 3* in 2018, which wrapped up the series.

The game functions as an interactive story, where events occur or are skipped based on player decisions. Two groups of characters each have their own narrative that eventually merges into one. The core campaign uses turn-based combat, influenced by games like *Final Fantasy Tactics* and *Shining Force*. Players build a party of characters with complementary abilities. The developers deliberately avoided common role-playing game conventions—such as focusing on a young lone hero, looting items, or reloading after defeat—choosing instead to tell the story of the entire caravan and encourage players to accept the consequences of any losses.

The story centers on the return of the Dredge, a warlike race that despises humans, led by the nearly invincible Bellower. A wandering army sent to fight the Dredge and find a weakness for Bellower must make difficult decisions that shape the fate of both humans and the giant-like Varl. Meanwhile, a darkness spreads across the world as a giant serpent causes massive earthquakes and breaches in the land.

The world is stuck in perpetual twilight, the sun having stopped moving weeks before the game begins. It is populated by humans, Varl, and the Dredge—an ancient race thought extinct, now returning to kill everyone.

Quick Facts

Title
The Banner Saga
Developer
Stoic
Programmer
John Watson
Artist
Arnie Jorgensen
Writer
Alex Thomas
Composer
Austin Wintory
Publisher
Versus Evil
Released
Windows, OS X, Linux, iOS, Android · January 14, 2014 · PlayStation 4, Xbox One · January 12, 2016 · Nintendo Switch · May 17, 2018
Genre
Tactical role-playing
Modes
Single-player
Platforms
Android / iOS / Linux / Microsoft Windows / OS X / PlayStation 4 / Xbox One / Nintendo Switch

Facts from the source article.

Lore & Background

The Banner Saga takes place in a world stuck in perpetual twilight, populated by humans, giant-like Varl, and the Dredge, an ancient warlike race that despises humans. The story follows two caravans: one led by the Varl Hakon after his friend Vognir is slain, and another led by the hunter Rook and his daughter Alette. Their paths converge at the Varl fortress of Einartoft, where they face the nigh-invincible Dredge champion Bellower. A giant serpent causes earthquakes and breaches across the lands, and a woman named Juno, found unconscious beside a dead body, later awakens and communicates telepathically with Eyvind. The game culminates in the city of Boersgard, where a magic arrow is used to convince Bellower of his own death, though the archer is killed in the process.

Reader's Guide

The Banner Saga is significant for its hand-drawn animation inspired by Eyvind Earle, Ralph Bakshi, and Don Bluth, and for its music composed by Austin Wintory and performed by the Dallas Wind Symphony. Developed by three former BioWare designers who left to create a game on their own terms, it was funded via Kickstarter and deliberately avoids conventions such as looting, item shops, or reloading after defeat, instead encouraging players to accept consequences. The game's turn-based combat was inspired by Final Fantasy Tactics and Shining Force. A free standalone multiplayer component, The Banner Saga: Factions, was released before the main game. The Banner Saga received critical praise for its art style, combat, and story, and was followed by two sequels that concluded the series. Its legacy lies in demonstrating the viability of crowdfunded, artistically driven tactical RPGs that prioritize narrative consequence and caravan management over traditional hero-centric plots.

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