Fantasy Video Games Codexery

Ancient Domains of Mystery

A classic roguelike where you must stop the forces of Chaos in the world of Ancardia.

Ancient Domains of Mystery is a roguelike game created by Thomas Biskup, first released in 1994. Players aim to halt the Chaos forces invading the world of Ancardia. John Harris has called it one of the "major roguelikes." The game originally uses ASCII graphics, like early roguelikes. A later update introduced optional sound, tile-based visuals, and an overworld map. Most dungeons are procedurally generated, but once created, a dungeon stays the same even if the player leaves and returns. Biskup paused work on the game for nine years, then returned to it in 2012. He later began developing a sequel, Ultimate ADOM, designed as an engine for future roguelikes. An updated version of Ancient Domains of Mystery was first given to sponsors of his crowdfunding campaign. Later releases, starting with v1.15.2.r60, were made available online and through digital distribution services.

Quick Facts

Title
Ancient Domains of Mystery
Developer
Thomas Biskup · Jochen Terstiege · Zeno Rogue · Krzysztof Dycha · Lucas Dieguez
Publisher
Thomas Biskup
Platforms
AmigaOS, MS-DOS, Linux, Windows, OS X
Released
LinuxNA · 1994 · WW · 16 November 2015 (HD re-release)AmigaNA · 1995MS-DOSWW · 28 January 1996WindowsWW · 28 January 1996WW · 16 November 2015 (HD re-release)OS XWW · 16 November 2015 (HD re-release)
Genre
Roguelike
Modes
Single-player

Facts from the source article.

Lore & Background

Ancient Domains of Mystery takes place in the fictional world of Ancardia, in the mountainous Drakalor Chain. For 6,000 years, the world has known relative peace, but recently reports have spread of the appearance of dangerous dungeons and frightening monsters. Khelavaster, a wise sage, discovers an ancient prophecy regarding the Coming of Chaos and propagates it to the peoples of the world. It speaks of a champion who will defend the world from the forces of Chaos in the Drakalor Chain. Hearing of this prophecy, many would-be heroes set out. The player assumes control of one such adventurer. Ancient Domains of Mystery has multiple endings which consist of closing the Chaos gate, becoming a demigod, or committing a heroic sacrifice to stop the Chaos invasion.

Reader's Guide

Ancient Domains of Mystery presents an initial choice of one (male or female) player character from twelve races and twenty-two character classes, the combination of which strongly affects gameplay, in both subtle and obvious ways. Among other traits, character development includes experience levels, statistics, and skills. Version 1.1.0 introduced a talent system, allowing further customization of characters, based on a hierarchical system of prerequisites. During adventures, a player is likely to explore many areas and complete multiple quests. Which quests are available may depend on character experience level or alignment (lawful, neutral, or chaotic). Alignment also affects NPC and deity interaction with the character. How one solves a quest can also affect one's alignment, such that a chaotic character seeking redemption can eventually become lawful through his or her actions (or vice versa). Ancient Domains of Mystery offers multiple ways of winning, which vary in difficulty. The regular ending that appeared first during development consists of locating and closing the gate through which the forces of Chaos infiltrate Ancardia. The player also has the option to enter the gate, providing access to special endings, which are generally considered more difficult to accomplish. Ancient Domains of Mystery's quest-centric, plot-driven structure owes as much to adventure games like Zork as to the hack-and-slash of sibling games like Angband. The forces of Chaos that have infiltrated Ancardia corrupt both the surrounding landscape and occasionally the player's character, causing mutations. Players can improve their items through various methods, such as smithing or magical enhancement. A "Monster Memory" records the character's knowledge about creatures in the game. Death of player characters is meant to be permanent. The game exits after saving, effectively limiting savefiles to one per character, and the savefile is erased upon loading.

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