Fantasy Sports Video Games Codexery

Ballblazer

A one-on-one futuristic sports game with rotofoils and a floating ball.

Ballblazer is a futuristic one-on-one sports game developed by Lucasfilm Games and published by Epyx in 1985. It was one of the first two releases from Lucasfilm Games, alongside Rescue on Fractalus!, and was originally created for the Atari 8-bit computers. The game was designed by David Levine.

Quick Facts

Developer
Lucasfilm Games
Publisher
  • Epyx
  • Activision
  • Atari Corporation (5200/7800)
  • Pony Canyon (Famicom)
Director
David Levine
Designer
  • David Levine
  • Peter Langston
  • David Riordan
  • Garry Hare
Composer
Russell Lieblich
Released
  • 1985: Atari 8-bit, C64, Apple II
  • 1986: 5200, CPC, MSX, Spectrum
  • 1987: 7800, Atari 8-bit cartridge
  • 1988: Famicom
Genre
Sports, action
Modes
Single-player, multiplayer

Facts from the source article.

Did You Know?

Development

Ballblazer and Rescue on Fractalus! marked the debut titles from the Lucasfilm Computer Division Games Group, which launched in 1982 after Atari, Inc. provided $1 million in funding in return for first refusal on publishing. Both games were built for Atari’s 8-bit computers and the 5200 console. They were finished by March 1984 and shown to the public for the first time at a Lucasfilm press conference on May 8. Cartridge editions for Atari machines and the 5200 were slated to hit shelves in the third quarter of 1984, while disk versions for the Commodore 64, IBM PC, and Apple IIc and IIe were planned for the fourth quarter under the Atarisoft label. The games were also intended for the forthcoming Atari 7800. On July 3, 1984, Warner Communications sold Atari’s Consumer Division to Jack Tramiel, causing the Lucasfilm deal to collapse. At the Winter Consumer Electronics Show in early January 1985, with neither game yet on the market, Epyx stepped in as distributor for disk releases on the Atari 8-bit and Commodore 64. The Atari 5200 cartridges were excluded from this arrangement. Epyx put out the Atari 8-bit versions by May 1985 and the Commodore 64 edition of Ballblazer by September 1985. K-Byte handled the Apple II port, while Activision brought the game to the Amstrad CPC, MSX, and ZX Spectrum in Europe. The planned IBM PC port never appeared. Atari Corporation later issued the Atari 5200 cartridge in limited numbers in late 1986, using stock from the 1984 buyout, followed by the Atari 8-bit cartridge in December 1987 for the XE Game System, and the Atari 7800 version in March 1988. In Japan, Pony Canyon released a Famicom port in 1988.

Soundtrack

The theme music of Ballblazer, titled 'Song of the Grid', is heard between matches and was algorithmically generated using a technique called riffology, designed by team leader Peter Langston. The lead melody is assembled from a predefined set of 32 eight-note melody fragments, or riffs, combined randomly by an algorithm that also controls speed, volume, note omission, and rhythmic breaks. A bassline, drums, and chords are generated on the fly by a simplified version of the same approach. The music plays indefinitely without repeating itself while staying close to the original theme. Langston, an experienced jazz, rock, and folk musician, noted that jazz player Pat Metheny compared the music to John Coltrane. The Atari 7800 version was one of the few releases for that system to use the POKEY additional sound chip.

Reception

Ballblazer earned high marks from several critics. Computer Gaming World praised its speed and visuals, claiming it pushed the Atari 400/800 further than any other title. Info gave it four out of five stars, declaring it the fastest game available for the Commodore 64 and a must for players with lightning reflexes. Zzap!64 awarded the Commodore 64 version a 98% rating, calling it the best sports simulation for the system, though they noted weak sound effects. Commodore User was less enthusiastic, finding little satisfaction in computer-controlled matches, though two-player games offered a slight improvement; they rated it three out of five for value. The Atari 7800 version received a 97% score from Computer and Video Games in 1989, while a later retrospective from Atari 7800 Forever gave it 3.5 out of 5, highlighting its superior audio among 7800 titles. Looking back in 2007, Eurogamer's Kristan Reed gave the Commodore 64 version a 6 out of 10, remarking that its graphics had aged terribly but calling it a fascinating look at gaming history.

Frequently Asked Questions

What platforms is Ballblazer available on?

Ballblazer was released for Amstrad CPC, Apple II, Atari 8-bit, Atari 5200, Atari 7800, Commodore 64, Famicom, MSX, ZX Spectrum and Atari 65XE.

Who designed Ballblazer?

Ballblazer was designed by David Levine, Peter Langston, David Riordan and Garry Hare.

Who composed the music for Ballblazer?

The music for Ballblazer was composed by Russell Lieblich.

Is Ballblazer single-player or multiplayer?

Ballblazer offers single-player and multiplayer play.

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