Memories of Idhún
Three children destined to change two worlds.
Memories of Idhún is a fantasy and adventure trilogy by Spanish author Laura Gallego. The story follows three children—Jack, Victoria, and Kirtash—who are destined to change the fate of the world Idhún. The trilogy has been translated into Catalan, Portuguese, German, and Korean.
Quick Facts
- Author
- Laura Gallego
- Original language
- Spanish
- Original trilogy titles
- Memorias de Idhún I: La Resistencia, Memorias de Idhún II: Tríada, Memorias de Idhún III: Panteón
- Languages translated into
- Catalan
- Portuguese
- German
- Korean
Facts from the source article.
Plot
The story spans two worlds: Earth and Idhún. Idhún was created by six gods, who also made the warm-blooded races and the semi-divine dragons and unicorns. A seventh god, enemy of the others, created the cold-blooded Szish and the winged snake sheks. After a war, the sheks and Szish were exiled to the dead world Umadhún.
The necromancer Ashran, using divine magic, caused a conjunction of Idhún's three suns and moons, killing all dragons and unicorns so the sheks could return and rule with the Szish. A prophecy stated that one unicorn and one dragon would survive and defeat the sheks. Some warm-blooded wizards fled to Earth; Ashran sent the assassin Kirtash to kill them. Earth-born Jack and Victoria join the Resistance—comprising only the wizard Shail and the warrior prince Alsan of Vanissar—to stop him.
The story reveals a divine battle: the six creator gods against the Seventh god, using terrestrial beings as pawns. Dragons guide warm-blooded races; sheks guide the Szish; unicorns spread magic by touching people with their horns. The Six gods made the prophecy to preserve a dragon and unicorn; the Seventh god sent Kirtash to prevent it. The Resistance faces new enemies, including the fairy Gerde.
In the first book, the characters form bonds, fight on Earth, discover their true natures, and seek the last unicorn and dragon.
Worlds
The plot occurs across four worlds: Earth, Idhún, Limbhad, and Umadhún. On Earth, the main characters visit Spain, Germany, and Japan; in Germany, Alsan is kidnapped and turned into a werewolf. Earth is barely mentioned in the second book. Limbhad is a hidden world between Idhún and Earth, accessible only through the Alma, a sentient machine created by exiled wizards that blocks wizards with bad intentions.
Limbhad is small and always dark, containing a round house, a small forest, mountains, and a river. Idhún resembles the Middle Ages, with animal transport and feudal kingdoms, ruled by Ashran the Necromancer and Zeshak, king of the sheks. Races live in distinct regions: Varu in the Oceanic Kingdom, Giants in Nanhai, Yan in the Kash-Tar desert, Celestes in Celestia, Faeries in the Awa Forest, and humans in Nandelt. Unicorns once lived in Drackwen; dragons in Awinor; cold-blooded races in the Raden swamps. Semi-races include Shur-ikaili Barbarians, Limyati, Ganti, and Semi-varu Pirates.
Dividing the books
Originally planned as six books—Búsqueda, Revelación, Despertar, Predestinación, Convulsión, and Génesis—the author and publisher merged every two into one, giving each of the three books 28 chapters, a preface, and an epilogue. SM has since relaunched the series as the six original books. The trilogy has also been adapted into comic books.
More in Fantasy Novel Trilogies
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced