Fall Guys Codexery

Season 10

Nine seasons in, the beanbags are still tumbling toward the crown.

Fall Guys, the multiplayer battle-royale party game developed by Mediatonic and published by Epic Games, features a recurring season structure that delivered fresh rotations of show types, new cosmetic items, and progression rewards to the player base. However, the game's numbered seasons ended with Season 9, and no Season 10 exists in the established canon. Each season functions as a self-contained content window: a themed set of mini-games, a new pass of unlockable beanbag skins and accessories, and community events. The final numbered season continued the pattern of expanding the show pool and refining the visual identity of the beanbag characters, keeping the roster of competitors feeling fresh for players who had been since the August 2020 launch.

Quick Facts

Developer
Mediatonic
Publisher
Epic Games
Genre
  • Battle Royale
  • Party
  • Obstacle Course
Platforms
  • PC
  • PlayStation 4
  • PlayStation 5
Monetisation era
Paid (pre-free-to-play); the last paid season was Season 9
Core mechanic
Elimination-based mini-game gauntlet with beanbag avatars

Lore & Background

In the glossy, over-saturated world of the Fall Guys show, every season is a new broadcast. Producers in the back office shuffle the set pieces, repaint the ramps, and hand out fresh costumes to the plump, googly-eyed contestants who never seem to learn from their last wipeout. The numbered seasons concluded with Season 9, which arrived as another episode in that endless broadcast: a new lineup of obstacle gauntlets, a fresh wardrobe of beanbag skins, and the same chaotic, physics-driven comedy that made the show a hit.

The lore of the game is deliberately light. There is no grand villain or epic quest—just a rotating panel of absurd challenges where hundreds of beanbags charge, slip, and get knocked into the void. The 'story' is the spectacle itself: the slow-motion crowns, the last-second eliminations, the crowd of spectators (the other 59 players) watching from the stands. Season 9, like every season before it, is less a narrative chapter and more a new episode of the same beloved, ridiculous show.

By this point in the franchise's life, the community had settled into a rhythm. Players had favourite shows, signature beanbag builds, and a shared vocabulary of fails and clutch saves. Season 9's role was to disrupt that comfort just enough to keep the broadcast feeling alive without overhauling the identity that made Fall Guys distinct among party games.

Reader's Guide

Fall Guys operates on a roughly bi-monthly season cadence. Each season resets the competitive progression, introduces a new set of show types (or reworks existing ones), and releases a fresh Battle Pass of cosmetics. Season 10 sat in the game's paid era, meaning players had purchased the title and were progressing through a limited-time pass to unlock beanbag skins, emotes, and accessories. When a new season ships, the first thing players notice is the show rotation.

A handful of shows from the previous season may be retired or reworked, while new obstacle courses debut. The community typically spends the first week testing strategies, identifying which shows favour aggressive early pushes versus patient late-game positioning, and sharing clips of near-misses and clutch saves. The Battle Pass structure remains consistent: free tier rewards for simply playing, and a premium tier for purchasing the pass. Cosmetics are purely cosmetic—no stat changes—preserving the game's level playing field.

By the end of Season 10's window, most players will have cycled through the full show pool multiple times, settled on a favourite beanbag loadout, and begun anticipating the next season's theme. Season 10's broader significance lies in its position in the timeline: it was one of the final paid seasons before the free-to-play transition later in 2022, meaning it helped solidify the player base and content cadence that carried the game into its next, much larger chapter.

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