Enter the Gungeon Codexery

Bat

A gentle wave of wings and a single, patient bullet—your first true test in the dark.

The Bat is one of the most recognizable early-game enemies in Enter the Gungeon, a small dark creature that hovers in the air and traces a smooth sinusoidal path across the battlefield. It serves as a gentle introduction to the game's ranged-combat rhythm, teaching new Gunners to track a moving target while managing their own positioning.

Though it looks deceptively simple, the Bat's predictable wave motion and single-shot attacks make it a staple of the lower floors, where it often appears in small groups to create a gentle but persistent pressure on the player's movement.

Quick Facts

Type
Flying; Ranged enemy
Movement pattern
Horizontal sinusoidal (wavy) hover
Attack style
Single projectile aimed at the player
First appears
Floor 1
Threat tier
Basic; Early-game
Affiliation
The Gungeon (wild fauna)

Lore & Background

In the Gungeon's dim upper corridors, the Bats are among the oldest denizens. They do not seem to serve any lord or guard any vault; they simply drift, wing-beat after wing-beat, through the perpetual twilight of the lower halls. Players who have cleared the Gungeon many times sometimes joke that the Bats are the building's original inhabitants, predating whatever force assembled the floors into a gauntlet.

Their movement is almost meditative—a slow, rolling oscillation that never quite reaches the ceiling or the floor. They hover at a mid-range height, keeping a respectful distance from the Gunner, and when they fire, it is a single, unhurried shot. There is no aggression in their posture, no telegraphed charge. They simply exist in the air, and occasionally, a small dark pellet crosses the gap between them and you.

Fans of the game often describe the first Bat encounter as a rite of passage: the moment the tutorial's safety net lifts and you must track a moving target with a gun that may or may not have enough spread to catch it. It is a small, quiet lesson in the Gungeon's central truth—nothing here is truly easy, even the smallest things.

Reader's Guide

Visually, the Bat is a compact, dark silhouette with a pair of spread wings and a small rounded body. Its pixel-art design is intentionally minimal—no intricate detail, just enough shape to read as a bat at a glance. It hovers at roughly mid-screen height, never touching the floor or ceiling.

Its AI is straightforward: it enters from one side of the screen and travels in a smooth sine-wave pattern to the other. While traversing, it periodically fires a single projectile aimed at the player's current position. It does not change speed, dodge, or perform evasive maneuvers. In groups of two or three, their waves are slightly offset, creating a staggered rhythm of shots.

The Bat appears primarily on Floor 1 and can occasionally show up on Floor 2. As a flying enemy, it is unaffected by floor-based hazards like spikes or lava, and it cannot be hit by weapons that only target ground-level enemies. Conversely, it is vulnerable to all standard projectile and melee attacks.

In the Gungeon's ecosystem, the Bat fills the role of a pacing tool. It is slow, low-damage, and predictable, giving new players a chance to build muscle memory for tracking and dodging before the more aggressive enemies on higher floors take over. It is, in a sense, the Gungeon's way of saying: here is how this works. Now go deeper.

Did You Know?

What players say: Player verdict on Enter the Gungeon — Rotten Tweets

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