Beholder (video game)
A game about surveillance and moral choice in a totalitarian state.
Beholder is an adventure video game set in a totalitarian police state where the government controls every aspect of life and privacy is nonexistent. Developed by Warm Lamp Games and published by Alawar Entertainment, it launched on November 9, 2016, for Windows, macOS, and Linux, with later releases on Android, iPadOS, and iOS.
The player controls Carl, a landlord appointed by the state to spy on his tenants. He can bug their apartments while they are away, search their belongings for evidence of dissent, and compile profiles on them. The state demands that he report anyone who might break the law or plot against the regime. Players can choose to follow the government’s orders or side with the oppressed citizens. Every character has a distinct personality and personal struggles, and each decision influences the story, leading to multiple possible endings.
Development began in October 2015 at Warm Lamp Games, a Russian team based in Barnaul that grew out of the local Alawar Stargaze division. An early prototype included economic elements like rent collection and home upgrades, but these were later cut. The team launched a Kickstarter campaign on April 26, 2016, seeking $25,000, but never needed the funds and closed the campaign early. The game also appeared on Steam Greenlight, reaching tenth place among community-approved projects by May 9. The developers drew inspiration from *Papers, Please*, *This War of Mine*, and the works of George Orwell and Aldous Huxley.
A demo was released on Steam on October 6, 2016. The full game arrived on November 9, 2016, for Windows, macOS, and Linux, followed by iOS and Android versions on May 17, 2017, and PlayStation 4 and Xbox One ports on January 16 and 19, 2018, respectively. A DLC titled *Beholder - Blissful Sleep* launched on Steam on May 18, 2017. In it, a new law mandates euthanasia for all citizens over 85. The protagonist, Hector Medina, is a landlord about 65 years old, but a bureaucratic error lists him as 85. Players must decide whether to accept his fate or find ways to avoid it. Unlike the base game, Hector has no family except a cat and a 30-year-old son working on a northern railway.
Critics generally praised the PC and iOS versions.
- Developer
- Warm Lamp Games
- Publisher
- Alawar Entertainment
- Release date
- November 9, 2016
- Genre
- Adventure video game
- Platforms
- Windows, macOS, Linux, Android, iPadOS, iOS
- Setting
- Totalitarian police state
Lore & Background
The game follows Carl, a government-installed landlord in a totalitarian police state. The state appoints Carl to spy on tenants, gather information, bug apartments, search belongings, and profile residents. The player must report anyone capable of violating the law or plotting subversive activities. The game offers the choice of following government commands or siding with the oppressed people. Each character has unique personality and circumstances, and every decision affects the story, leading to multiple endings.
Reader's Guide
Beholder was developed by the Russian team at Warm Lamp Games in Barnaul, based on the Barnaul division of Alawar Stargaze. Work began in October 2015. The prototype included economic elements such as rent collection and living condition improvements, later removed. The game appeared on Kickstarter on April 26, 2016, seeking $25,000, but the amount was never needed and funding was closed early. It was introduced on Steam Greenlight and reached 10th place among community-approved projects on May 9. Developers cited influences from Papers, Please, This War of Mine, and works of George Orwell and Aldous Huxley. A demo appeared on Steam on October 6, 2016. The game was released for Windows, macOS, and Linux on November 9, 2016, and for iOS and Android on May 17, 2017. A DLC, Beholder - Blissful Sleep, was released on May 18, 2017, introducing a new protagonist, Hector Medina, who faces euthanasia due to an age error. The game received positive reviews for PC and iOS versions, with praise for controls, art style, and music, but mixed reviews for console ports and some criticism of repetitive gameplay. Beholder won several awards, including Excellence in Game Design and Best Indie Game at DevGAMM 2016, Best Adventure Game at IGN Russia, and Best in Play at GDC Play 2017. A sequel, Beholder 2, was released in 2018, followed by Beholder 3 in 2022, and a spin-off, Beholder: Conductor, in 2025. A live-action short film was released on YouTube on February 1, 2019.
Did You Know?
- The game was developed by a Russian team in Barnaul, based on the Barnaul division of Alawar Stargaze.
- The prototype included economic elements like rent collection, which were later removed.
- A live-action short film featuring Russian actor Evgeniy Stychkin as Carl was released on YouTube on February 1, 2019.
- The DLC Beholder - Blissful Sleep involves a government bill mandating euthanasia for citizens aged 85 and older.
Narrative Architecture & Moral Agency
The game centers on Carl, a state-appointed landlord tasked with surveilling tenants in a totalitarian regime where no private space exists. Players bug apartments while residents are away, rummage through personal belongings for anything that might threaten the authority, and build profiles on each neighbor. The state demands reports on anyone suspected of subversion or lawbreaking. What elevates the experience beyond a simple surveillance simulation is the moral fork at every turn: obey the government or protect the people living under its boot. Each tenant carries distinct personality traits, personal struggles, and circumstances that make their fates feel like real human lives rather than data points. Every choice ripples forward, reshaping the narrative path and ultimately steering the player toward one of several distinct endings. The design philosophy ensures that no two playthroughs feel identical, and that the weight of each decision—whether to turn in a neighbor or quietly look the other way—lands with genuine emotional consequence.
From Barnaul to the World
The game was born in Barnaul, Russia, where a small team at Warm Lamp Games—grown out of the Barnaul division of Alawar Stargaze—began work in October 2015. The earliest prototype leaned into economic simulation, letting residents pay rent and allowing the player to upgrade their living space, but the developers ultimately stripped those mechanics away to sharpen the narrative focus. In April 2016, the team launched a Kickstarter campaign asking for twenty-five thousand dollars, but the funding goal was never reached and the campaign was closed early. Simultaneously, the project was submitted to Steam Greenlight, where it climbed to tenth place among community-voted candidates. The creative wellspring was clear: the developers cited Papers, Please, This War of Mine, and the literary dystopias of George Orwell and Aldous Huxley as guiding influences, blending interactive storytelling with a deeply political lens.
Critical Response & Industry Recognition
Upon its November 2016 launch, the PC and mobile versions earned broadly positive reviews. Eurogamer's Mateusz Zdanowicz found the controls accessible and praised the interplay between an unusual setting and the pressure of difficult choices, though he noted the mechanics themselves were not groundbreaking. TouchArcade's Tasos Lazarides highlighted how well the contextual icon system translated to smaller phone screens and lauded the art direction and soundtrack as pillars of the experience. GameSpot's James O'Conner offered a more tempered take, acknowledging the strong concept while criticizing repetitive gameplay loops and a script that occasionally lacked spark. The console ports drew mixed feedback; Push Square's Gabriella Petty appreciated the gorgeous dystopian aesthetic and character work but felt the game's emphasis on player agency sometimes collapsed into a sense of being railroaded by the state. Despite the mixed console reception, the title accumulated a notable shelf of awards, including Best Indie Game at Minsk DevGAMM 2016, Best Adventure Game from IGN Russia, a GDWC Entertainment Category win, Best in Play at GDC 2017, and both Most Creative & Original Game and Best Indie Game at Game Connection America 2017.
A Growing Universe
The initial release on Windows, macOS, and Linux in November 2016 was just the opening chapter. Mobile players received the game in May 2017, followed by PlayStation 4 and Xbox One ports in January 2018. A Steam DLC titled Blissful Sleep, released the same day as the mobile launch, shifted the spotlight to Carl's predecessor, Hector Medina, who faces a government euthanasia bill targeting citizens aged eighty-five and above after a clerical error inflates his age. Hector's story is leaner—no family beyond a cat and a thirty-year-old son building a northern railway—yet it probes the same themes of state overreach. The franchise then expanded into a full sequel, Beholder 2, arriving in late 2018 and rolling out to additional platforms through 2020. Beholder 3 followed in 2022 across PC and consoles, and a spin-off, Beholder: Conductor, launched in April 2025. Beyond the games, Russian filmmakers Nikita Ordynskiy and Liliya Tkach produced a live-action short with actor Evgeniy Stychkin portraying Carl, published on YouTube in February 2019.
Frequently Asked Questions
What is Beholder?
Beholder is a 2016 adventure game developed by Warm Lamp Games and published by Alawar Entertainment, in which the player takes on the role of a government-appointed landlord tasked with spying on tenants in a surveillance state.
What does the player actually do in Beholder?
You play as Carl, a landlord who must bug apartments, search for contraband, and file reports on tenants suspected of dissenting against the totalitarian regime.
How does the story of Beholder end?
The game offers multiple endings shaped by the player's cumulative choices about whom to report and how far to cooperate with the state, ranging from full compliance to acts of quiet resistance.
What platforms can I play Beholder on?
The title launched on Windows, macOS, and Linux in November 2016, and was later ported to Android, iPadOS, and iOS.
Why is Beholder considered significant in dystopian gaming?
Rather than letting players fight the authoritarian system, it casts them as an agent of that system, forcing uncomfortable moral decisions about surveillance, betrayal, and complicity.
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