Dungeon Crawler Video Games Codexery

From the Abyss

A dungeon crawler with randomized levels and co-op play.

From the Abyss

From the Abyss is a dungeon crawling role-playing video game developed and published by Sonic Powered for the Nintendo DS. It was released in Japan on January 17, 2008, and in North America by Aksys Games on August 26, 2008. The game is notable for its randomized dungeons and co-op mode, though it received mixed critical reception.

Quick Facts

Title
From the Abyss
Developer
Sonic Powered
Publisher
JP · Sonic Powered · NA · Aksys Games · EU · Nobilis Publishing
Composer
Tadashi Okada / Naoyoshi Yamamoto / Yuya Ogawa
Released
JP · January 17, 2008 · NA · August 26, 2008 · EU · March 20, 2009
Genre
Role-playing video game
Modes
Single-player, multiplayer
Platforms
Nintendo DS

Facts from the source article.

Lore & Background

In From the Abyss, players control an adventurer in the land of Rubenhaut, a peace-loving country ruled by queens until a dimensional gate used to seal away evil was broken. The country's armies were unable to fight off the evil demons, and the player must seal them away once more. The game sends players into randomized dungeons of various themes, such as fire and ice, to fight monsters and collect items. A map is automatically drawn as the player progresses through each grid-based dungeon. Both single-player and co-op modes are available, though co-op does not allow story progression.

Reader's Guide

From the Abyss is significant as a Nintendo DS title that attempted to blend traditional dungeon crawling with randomized level generation, a feature that would later become more common in the genre. Its co-op mode, while limited in narrative scope, offered a multiplayer option uncommon for handheld dungeon crawlers at the time. The game received critical criticism for monotonous dungeons and a simplistic plot, reflected in its average Metacritic score of 59% from nine reviews. A sequel, Anonymous Notes – From the Abyss, was released as DSiWare chapters between 2010 and 2014, retaining the same randomly generated dungeon gameplay and allowing item interchangeability across chapters. The original game's legacy lies in its early adoption of procedural dungeon design on a handheld console and its expansion into episodic downloadable content.

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