Dungeon Crawler Video Games Codexery

Dragon Knight II

Erotic dungeon crawler sequel with turn-based battles and transformed girls.

Dragon Knight II

Dragon Knight II is a fantasy-themed eroge role-playing video game in the Dragon Knight franchise, originally developed and published by ELF Corporation in 1990-1991 only in Japan. It is the first sequel to the original Dragon Knight game from 1989 and is an erotic dungeon crawler in which a young warrior named Takeru fights to lift a witch's curse that has turned girls into monsters. The game was commercially successful and led to a sequel, Dragon Knight III / Knights of Xentar, in 1991.

Quick Facts

Title
Dragon Knight II
Series
Dragon Knight
Developer
ELF Corporation / TamTam (PC Engine)
Publisher
ELF Corporation / NEC Avenue (PC Engine)
Producer
Sachio Ishihara / Toshio Tabeta
Director
Fumiko Suzuki
Designer
Masato Hiruta / Takami Sugimoto
Programmer
Atsushi Kanao / Takefumi Kawakami / Hideki Iwatsuki
Artist
Hiromitsu Suga / Atsuki Mizusawa / Kouichi Mikado
Composer
Torou Hara / Tomoyuki Hamada / Shinji Yoshikawa
Release
PC-98 / December 20, 1990 / X68000 / February 28, 1991 / MSX2 / March 1991 / PC Engine / August 7, 1992
Platforms
MSX2, PC-88, PC-98, X68000, PC Engine Super CD-ROM / 2

Facts from the source article.

Lore & Background

The game follows Takeru Yamato, a womanizing young swordsman, who arrives in the town of Phoenix after being sent there by the merchant Baan. The town is terrorized by the witch Mesaanya, who has turned kidnapped village girls into monster minions and taken over the Witch Tower. Takeru reluctantly agrees to enter the tower, collect sacred scriptures, and break the curse. He is joined by Baan and later by a white magic-user named Sophia. The ultimate goal is to defeat Mesaanya, but a twist reveals Sophia is actually Mesaanya in disguise. Takeru, a human warrior, dons the legendary Genji Armor and Falcon Sword to defeat her, freeing the possessed maiden Kate.

Reader's Guide

Dragon Knight II is significant as a commercial success that solidified the Dragon Knight franchise and influenced the erotic RPG genre in Japan. Its gameplay, a standard first-person dungeon crawler with turn-based battles, remained largely unchanged from the first game but featured better balance. The game's erotic content, including cutscenes where subdued enemies offer sex, was censored in the 1992 PC Engine port, which added voice acting and new graphics. This port was controversial as the first erotic game officially published for a video game console. The game placed third on MSX Magazines best-selling chart in May 1991 and remained on the chart a year later. Famitsu gave it a score of 24/40, while PC Engine Fan gave it 90%. Electronic Gaming Monthly reported it became a sleeper hit with Japanese role-playing fans, noting its focus on female enemies and scantily clad women. The game's legacy includes its characters appearing in later franchise entries, such as Mesaanya and Kate in Dragon Knight V.

Did You Know?

Frequently Asked Questions

What is Dragon Knight II?

It is a fantasy erotic dungeon-crawler RPG produced by ELF Corporation and released in Japan between 1990 and 1991. The title serves as the direct sequel to the original Dragon Knight game from 1989.

What is the premise of Dragon Knight II?

You play as a young warrior named Takeru whose goal is to break a witch's curse that has turned girls into monsters. Gameplay revolves around exploring dungeons and battling through turn-based combat to free the transformed characters.

Which platforms did Dragon Knight II launch on?

The original Japanese release targeted MSX2, NEC PC-8801, NEC PC-9801, and X68000. A censored PC Engine port followed in 1992, published by NEC Avenue.

Why was Dragon Knight II commercially significant?

Its strong sales in Japan convinced ELF Corporation to green-light a follow-up, resulting in Dragon Knight III / Knights of Xentar in 1991. Without its success, the franchise likely would not have continued past the first entry.

Who developed and published Dragon Knight II?

ELF Corporation handled both the development and the publishing for the original 1990–1991 Japanese release. The later 1992 PC Engine version was the one exception, with NEC Avenue stepping in as publisher for that censored port.

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