DOS Game Library of the 1990s Codexery

Armor Alley

A helicopter-led wargame with convoy tactics and base capture.

Armor Alley blends a wargame with a side-scrolling shooter, released for MS-DOS and Classic Mac OS in 1991 by Three-Sixty Pacific. Based on the Apple II title Rescue Raiders, it lets players face the computer or others over LAN. Up to two players per side can cooperate. You pilot a helicopter with limited weapons, requisitioning tanks, infantry, engineers, mobile missile platforms, and vans.

Quick Facts

Developer
Information Access Technologies
Publisher
Three-Sixty Pacific
Platforms
MS-DOS, Classic Mac OS
Released
1991 (WW)
Genre
Scrolling shooter, wargame
Modes
Single-player, multiplayer

Facts from the source article.

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Gameplay

In Armor Alley, the goal is simple: smash the enemy base at the far end of the map. To do this, you command a convoy of units, all backed up by your personal helicopter. The enemy has the exact same tools you do, so how you arrange your forces and pick your fights matters a lot. The only unit that can actually win the game is the van, which carries electronic warfare gear. It has to physically touch the enemy base to capture it, but its armor is paper-thin, so you must keep it alive at all costs.

The battlefield is a flat, two-dimensional strip of ground. Your base sits on the left, the enemy’s on the right. Every map has these two bases, but the terrain between them changes from level to level. The game ends the moment either base is captured. Your view is locked onto the helicopter, which is the heart of the action. It comes armed with two guided missiles, ten bombs, and a machine gun with 64 rounds. On harder levels, the machine gun is swapped for six unguided missiles. Fuel is limited, so you need to head back to your landing pad before you run out. The helicopter is fragile, so your reflexes and flying skill are what keep it alive.

War funds trickle in over time, letting you buy units. Each has a price: a helicopter costs 20, a tank costs four, a mobile missile launcher costs three, a van costs two, and infantry or engineers cost five. You have to spend carefully. The farther your helicopter is from its pad, the faster the funding flows. And the more units you have left on the field when a battle ends, the more cash you start the next fight with. Every unit you deploy must be bought, and once purchased, they march blindly to the right toward the enemy. If you want extra lives, you buy more helicopters.

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