Dead Cells Codexery — Data & Quality

We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.

This is a fiction/fan codex: entries describe an in-universe canon. Our audits check canon and internal consistency — external fact-checking does not apply the way it does on real-subject codexes.

Last full accuracy audit: 2026-08-14 · 30 entries checked · 25 flagged · 45 issues confirmed · 25 corrected · 20 still open

Recent findings (audit lane, verbatim)

The Beheaded — Claim that the Executioner hunts The Beheaded because he views him as the source of the curse and cells is unsupported by canon; the Executioner acts out of duty to the King and prison rules, with no indication he understands the Cells or identifies the Prison

The Prisoner — The location 'Ice Peak' does not exist in Dead Cells canon; the correct biome name is High Peak.

The King — Status=Deceased (Cycle Broken) is factually incorrect; defeating The King does not automatically break the cycle of resurrection. The cycle continues unless the player chooses the specific 'True Ending' path involving the Alchemist after his defeat.

The Queen — Attribution of Corruption: The entry incorrectly states she was corrupted by the Alchemist's experiments; canon lore confirms she succumbed to the Cells/Curse inherent to the island.

The Queen — Location Terminology: The entry uses 'The Prison' to refer to the entire setting, whereas canon distinguishes 'the Island' as the whole location and 'Prisoners' Quarters' (or just 'Prison') as only the starting biome.

The Gluttonous King — The character 'The Gluttonous King' does not exist in Dead Cells canon; the entry text correctly describes 'The Hand of the King', indicating a misidentification of the subject.

Skeletons — Skeletons do not spawn in Warden's Keep; their distribution typically ends at Slumbering Sanctuary or Forgotten Sepulcher, with later biomes featuring different enemy types like Wardens.

Skeletons — Enemy deaths do not 'fuel the Beheaded's return'; the cycle is driven by the island's curse and the cells collected, triggered primarily by the player's death rather than the specific deaths of skeletal enemies.

Slimes — Slimes split into smaller variants when hit by any weapon that deals damage, not exclusively blunt weapons.

Necromancers — The entry incorrectly claims the Necromancer boss lacks independent will and is a 'mindless manifestation'; canonically, he exhibits intelligence and agency through spoken taunts during combat.

Open data

All content is fetchable as JSON at /data/content/ · llms.txt · sitemap

Corrections

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