Encyclopedia Fuckme and the Case of the Vanishing Entree
A dating sim about submission, consumption, and survival.
Encyclopedia Fuckme and the Case of the Vanishing Entree, later rereleased as Fuck Eat Kill, is a freeware dating sim by Anna Anthropy. It stars a submissive protagonist who visits her dominant partner Anni, only to learn that Anni intends to eat her for dinner. The game was inspired by Anthropy's real-life submissive partner and has been praised for its unique approach to the genre.
Quick Facts
- Developer
- Anna Anthropy
- Platforms
- Browser
- Released
- 2011
- Genre
- Dating sim
- Modes
- Single-player
Facts from the source article.
Did You Know?
- The game uses a structure similar to the Choose Your Own Adventure series.
- After each playthrough, the player can restart and try for a different ending.
- The player is shown two options at each stage of the plot.
Plot
The story is told in second person, addressing the player as the main character. The unnamed female protagonist receives a note from her dominant lover Anni, inviting her to Anni's house. After foreplay, the protagonist is tied up, and Anni draws lines on her with a marker, announcing she will eat her for dinner. The protagonist escapes but is recaptured and forced into a bath to be cleaned. In most endings, complete resistance or total submission leads to being carved alive. In one ending, the protagonist both submits and resists, asking for a final request: "...please fuck me." She reveals she has vagina dentata, which eats Anni's fist, causing Anni to bleed to death while the protagonist survives.
Development
Anna Anthropy created the game because her real-life submissive partner inspired her to write a dating sim. She rejected the stereotypical dating sim plot, which she saw as a "lonely nerd harem fantasy" repeated in every game. Instead, she made Encyclopedia Fuckme a dating sim based on real human sexuality and emotion. Anthropy stated that this game was "the first game that ever got Twine much attention."
Reception
The game received mostly positive reception. Kill Screen praised it for turning established genre conventions on their head, noting it "seriously pushes against the status quo of the medium." The A.V. Club observed that the second-person perspective "binds readers into the role of a voracious submissive" and called Anthropy's writing good smut. Leigh Alexander of The Escapist encouraged readers to play, saying the game "reflects a facet of the inner lives of two adults in a healthy, playful relationship." Michael Thomsen of The New Yorker called it "one of the most intimate and ambitious games of the past several years."
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