Bonfire (Dark Souls)
Checkpoint and rest point in the Dark Souls series.
FromSoftware · via Wikipedia: Bonfire (Dark Souls) · Fair use
The bonfire is a rest point and checkpoint for the player character in the *Dark Souls* series, a trilogy of action role-playing games from Hidetaka Miyazaki and FromSoftware. First appearing in the 2011 game *Dark Souls* and returning in its sequels, *Dark Souls II* and *Dark Souls III*, each bonfire looks like a pile of ash and bones with a coiled sword stuck into it, giving off an orange flame. Scattered across many areas, these fires let players save their progress, level up, repair equipment, and restore health, magic, and healing items called Estus Flasks. Resting at a bonfire brings back most enemies, and when players die, they reappear at the last bonfire they used. Miyazaki explained that the bonfire was designed for practical use and as a place to relax within a harsh fantasy world.
Since its introduction, critics have praised the bonfire for being a warm, safe center that players could feel connected to. It is seen as one of the most iconic elements of the *Dark Souls* series, influencing checkpoint systems in many other games and appearing as Easter eggs in titles that normally do not use them.
Bonfires function as the series’ checkpoints. They are large fires made of bones and ash, each holding a coiled sword, and they glow with a warm orange color that stands out against the darker surroundings. When a player first finds a bonfire, they can activate it, lighting the flame and saving their progress in that area. Many bonfires are placed throughout different locations, sometimes close together and sometimes far apart.
Using a bonfire fully restores health and magic points, and it refills the player’s limited supply of Estus Flasks, which are magical drinks that heal health. If the player dies, they respawn at the last bonfire they used, but they lose the souls they were carrying—souls act as both experience points and currency. The player must go back to where they died to retrieve those souls, but if they die again before doing so, the souls are lost forever. Resting at a bonfire also causes most enemies to reappear, though bosses and minibosses do not. The player’s ability to keep respawning at bonfires is explained by a curse called the Darksign.
At a bonfire, players can level up, improve attributes, or repair gear. They can also warp between bonfires to travel to places they have already visited.
Quick Facts
- Source
- Dark Souls
- Source Type
- franchise
- Company
- FromSoftware
- Creator
- Hidetaka Miyazaki
- Uses
- Checkpoint
Facts from the source article.
Lore & Background
Bonfires are scattered across many areas in the Dark Souls trilogy. When a player encounters a bonfire for the first time, they can activate it, causing its flames to light up and saving their progress. Resting at a bonfire fully restores health points, magic points, and replenishes limited supplies of Estus Flasks. Upon death, the player character respawns at the last bonfire used, losing accumulated souls (which serve as both experience points and currency) that must be retrieved from the death location. Most slain enemies respawn upon using a bonfire, with only bosses and minibosses not respawning. The player's ability to infinitely respawn at bonfires is explained by a curse called the 'Darksign.'
Reader's Guide
Since its debut, the bonfire has been the subject of positive reception by critics, who noted that it effectively served as a center of warmth and safety that players could grow attached to. It is considered one of the most iconic features of the Dark Souls series and influenced the checkpoint mechanics of many other video games, as well as being placed as Easter eggs in games that may otherwise not use them. Critics praised bonfires as a well-executed in-game mechanic, particularly as checkpoints. The bonfire has been described as a temporary haven, a signifier of solitude, and a central component of Dark Souls. Its visual design—the image of a knight sitting cross-legged in front of a lonely fire—has been called one of the iconic images of the series and arguably gaming as a whole. The bonfire's popularity is correlated with the influence of Dark Souls on later games.
Did You Know?
- Bonfires are composed of bones and ash, each containing a coiled sword.
- In Dark Souls II, players can use a 'Bonfire Ascetic' to upgrade a surrounding area's difficulty by increasing its New Game Plus level.
- A scrapped mechanic in Dark Souls III involved creating bonfires from enemy corpses via a 'Cult Death' system.
- Bonfires have been featured as official merchandise, including a collector's statue with LED lighting sold under the Japanese brand Gecco.
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