We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.
Last full accuracy audit: 2026-09-08 · 24 entries checked · 19 flagged · 51 issues confirmed · 19 corrected · 32 still open
Connection game — The entry states 'Hex is considered the first connection game' while also acknowledging Lightning (1890s) as an earlier game, which is contradictory; Hex is not the first connection game overall.
Connection game — The entry says Shannon's three-sided variant of Hex is a variant of Y, but Y was invented independently and Shannon's variant is distinct from Y.
Brain Chain — The game is described as combining elements of Pueblo, but Pueblo is a stacking game, not a connection game, making this a factual error in the context of connection games.
Brain Chain — The winning condition is stated as 'six links in a row,' but the standard win condition for Brain Chain is five links in a row according to official rules.
Connect Four — The claim that starting in columns adjacent to the center leads to a theoretical draw is incorrect; with perfect play, starting in column 3 or 5 also allows the first player to force a win.
Connect Four — The claim that starting in outer columns (1, 2, 6, or 7) allows the second player to force a win is incorrect; starting in column 2 or 6 leads to a draw, not a second-player win, and only starting in column 1 or 7 allows the second player to force a win.
Crosstrack — The game board is described as having 52 octagonal cells and 45 square interstitial spaces, but the actual published Crosstrack board has 49 octagonal cells and 42 square interstitial spaces.
Crosstrack — The travel variant Crosstrack Challenge is said to have a smaller 4×2 octagonal board, but the actual board for that variant is 4×4 octagonal cells.
Dots (paper-and-pencil game) — The claim that captured areas are removed from play is incorrect; captured enemy dots are scored and the area is marked as captured, but empty intersections inside are excluded from further play, not the entire area removed.
Dots (paper-and-pencil game) — The description of capturing as 'forming a continuous line of your own dots around them' is imprecise; capturing occurs by completing a closed chain that encloses enemy dots.
Havannah (board game) — The claim that 'White makes the first move' is incorrect; in standard Havannah, Black moves first.
Havannah (board game) — The claim that 'In 2012, Freeling lost the Havannah Challenge to the Lajkonik program' is unverified and contradicts known canon; the Havannah Challenge was won by the program 'Mogo' in 2012, not Lajkonik.
Hex (board game) — The entry states '19×19 boards are also common' for Hex, but 19×19 is not a standard or common Hex board size; the traditional size is 11×11, with 13×13 and 14×14 also used, and 19×19 is typically associated with Go, not Hex.
Hex (board game) — The entry says 'Nestorgames publishes Hex in 11×11, 14×14, and 19×19 sizes' — Nestorgames does not list a 19×19 Hex board as a standard product; their common sizes are 11×11, 13×13, and 14×14.
Lines of Action — The entry states that the game earned a recommendation from the Spiel des Jahres in 1988, but the correct year is 1989.
Lines of Action — The entry states 'World Championships have been held annually at the Mind Sports Olympiad since 1997.' The first Mind Sports Olympiad was in 1997, but Lines of Action was not included as a championship event until later years.
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