Claymore Codexery

Awakened Being

The tragic evolution where a hunter becomes the ultimate monster.

An Awakened Being is the catastrophic result when a Claymore warrior exceeds their limit in Yoki usage, transforming into a super-Yoma. When this resistance fails, the human mind is lost, and the warrior becomes a monstrous entity driven by primal instincts. These beings represent the ultimate failure of The Organization's experiment, turning their silver-eyed hunters into the very nightmares they were created to destroy. Once awakened, there is no return; the individual ceases to exist as a human, replaced entirely by a creature of immense power and hunger.

Quick Facts

Primary drive
Result of succumbing to the allure of awakening

Lore & Background

In the world of Claymore, Yoma and warriors alike are powered by demonic energy known as Yoki. This energy grants shape-shifting abilities and extreme strength but carries the risk of awakening. When a warrior uses too much Yoki, they "awaken," becoming a super-Yoma called an Awakened Being. Historically, male Claymores existed but were unable to resist this allure as effectively as females, leading the Organization to cease their creation entirely.

While female warriors have demonstrated a higher capacity for maintaining their humanity, it is not an exclusive capability; many still fall to the transformation. The physical manifestation of awakening varies, creating unique super-Yoma forms that surpass standard Yoma in intelligence and capability. These beings retain a twisted form of consciousness, often driven by specific obsessions or memories from their human lives, yet they are fundamentally different from the shape-shifting demons that plague the 47 districts.

Reader's Guide

To understand the mechanics of an Awakened Being, one must look at the strict limitations placed on Claymore warriors. They are ranked No. 1 through No. 47 based on baseline Yoki potential, strength, agility, intelligence, and sensing ability. A warrior's rank fluctuates based on their strength relative to others. Unique sword techniques, fighting styles, or Yoki abilities distinguish high-ranking warriors.

For instance, Teresa could sense how an enemy would attack next by detecting Yoki movement within their body, a technique later copied by Clare. Galatea can control opponents' Yoki briefly to cause attacks to miss, while Raftela can manipulate the vision and movements of other Claymores as part of her training as an anti-Claymore warrior. However, if any warrior exceeds their threshold, the result is irreversible: they become an Awakened Being, losing their human consciousness forever.

Did You Know?

Publication History and Global Reach

The manga series Claymore was created by writer and illustrator Norihiro Yagi, debuting in Shueisha's Monthly Shōnen Jump in June 2001. Following the magazine's closure in mid-2007, the narrative transitioned to the newly established Jump Square, where it continued serialization until its conclusion in October 2014. Over this thirteen-year run, the story was compiled into twenty-seven tankōbon volumes. Internationally, Viz Media secured the English licensing rights for North America, releasing the complete collection between April 2006 and October 2015. This global expansion extended to an anime adaptation produced by Madhouse, which aired on Nippon Television in 2007. These efforts ensured that Yagi's dark fantasy tale reached a diverse international audience through both print and broadcast media.

World-Building and The Organization

The narrative unfolds on a fictional medieval island perpetually threatened by Yoma, shape-shifting demons that consume humans to survive. To combat this menace, a mysterious entity known as The Organization creates female warriors who are hybrids of human and demon blood. These agents, colloquially called Claymores or Silver-eyed Witches, wield massive swords and possess the ability to sense and utilize demonic energy known as Yoki. The island is segmented into forty-seven districts, each patrolled by a single warrior ranked from one to forty-seven based on their combat potential, agility, and intelligence.

While male warriors were once created, they proved unable to resist the urge to fully awaken into monsters; consequently, only women are now produced. Each high-ranking warrior often develops unique fighting styles or specialized Yoki abilities, such as controlling an opponent's energy or manipulating vision, making them distinct assets in the war against the demonic threat.

The Mechanics of Awakening and Combat

A central tension in the series revolves around the concept of awakening, a transformation where a Claymore warrior succumbs to their inner demon nature. This process is triggered when a warrior utilizes excessive Yoki, likened by the text to an overwhelming sensation similar to sexual climax. Upon awakening, the warrior becomes an Awakened Being, a super-Yoma with immense power but no human consciousness remaining. The Organization strictly monitors this risk, as only women have historically demonstrated the capacity to resist this allure long enough to serve effectively.

Combat is defined by the manipulation of Yoki, which grants shape-shifting capabilities and extreme physical strength. Warriors employ diverse techniques ranging from vibrating blades at invisible speeds to stretching limbs unnaturally. Some possess rare sensory abilities that allow them to predict enemy movements or sense energy over vast distances, while others can temporarily control an opponent's actions during battle.

Narrative Arcs and Key Characters

The story primarily follows Clare, initially ranked No. 47, who rescues a boy named Raki from a Yoma attack. The narrative weaves between her present-day journey and flashbacks to the era of Teresa, the legendary warrior No. 1 whom Clare idolizes as a mother figure. Teresa's tragic death at the hands of the Awakened Being Priscilla serves as the catalyst for Clare's lifelong quest for vengeance. As the plot progresses through various arcs like the Slashers, Gravestones, and Northern Campaign, Clare encounters other powerful warriors including Miria, Galatea, Ophelia, and Jean. These arcs introduce complex antagonists such as Riful and Dauf, while exploring the internal politics of The Organization. The storyline culminates in a confrontation where Clare seeks to finally defeat Priscilla, reuniting with Raki and facing the ultimate consequences of her hybrid nature.

More in Abilities & Awakening

Related in Claymore

Links follow this subject's own source article.

Elsewhere in Claymore

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →