Zero Gunner 2
A multidirectional shooter with 360-degree helicopter rotation.
Zero Gunner 2 is a 3D multidirectional shooter from Psikyo, following up the arcade original. It launched on Dreamcast in Japan during 2001. In 2018, Zerodiv put out a version for Nintendo Switch, based on the Dreamcast port; the title was kept as *Zero Gunner 2*. That version later came to Windows via Steam in December 2020, then to PlayStation 4 in July 2022 and Xbox One in January 2023.
The story takes place in the near future. An Asian conglomerate called Igem creates a new energy source and uses it to build a weather-control machine named ONI, intended for world domination. After ONI activates, nations suffer, and Igem’s secret militia attacks all opposition. The Zero Gunner squadron is called in to stop Igem and destroy ONI.
One or two players choose among three helicopters, each with a distinct firing pattern. They fight through seven stages, each ending with a boss. Bosses start in forms like a train, boat, airplane, or submarine, then transform into giant robots after enough damage. Destroying the robot ends the stage. Nine difficulty levels range from “Child” (enemies rarely fire back) to “Very Hard” (enemies shoot almost constantly).
A key innovation is the ability to rotate the helicopter 360 degrees, letting players fire in any direction. This is often necessary because enemies attack from all sides, not just the top. Power-ups boost firepower. A “Special” bar fills when players collect “E” icons from destroyed enemies; once full, the player can unleash a special attack that usually clears the screen. The first four stages—Alpine Armored Train, Submergence City, Sea of Cloud, or Marine Base—appear in a fixed order, though some versions allow the player to select the initial stage from this set. The last three stages—Asian Slum, Orbital Elevator, and Aerial Capital—are fixed. The helicopters are: the blue Comanche (lasers), the dark green Apache (blue bullets and straight-firing missiles), and the yellow Hokum (guided missiles, high-damage bullets, and a 99-round special attack with small planes that fire at enemies and follow you).
In Japan, *Game Machine* listed Zero Gunner 2 as the eighth most-successful arcade game in its July 15, 2001 issue. *Famitsu* scored the Dreamcast version 30 out of 40.
- Developer
- Psikyo (original), Zerodiv (2018 version)
- Release Year
- 2001 (Dreamcast), 2018 (Nintendo Switch), 2020 (Windows), 2022 (PlayStation 4), 2023 (Xbox One)
- Genre
- 3D multidirectional shooter
- Platforms
- Dreamcast, Nintendo Switch, Microsoft Windows, PlayStation 4, Xbox One
- Number of Stages
- 7
- Number of Difficulty Modes
- 9
Quick Facts
- Title
- Zero Gunner 2
- Developer
- Psikyo / Zerodiv (Nintendo Switch, Windows, PlayStation 4, Xbox One)
- Publisher
- Psikyo / Zerodiv (Nintendo Switch, Windows, PlayStation 4, Xbox One) / Mobirix (iOS, Android)
- Director
- Shinsuke Nakamura
- Designer
- Hideyuki Oda / Ikuya Yoshida / Keizou Fujita / Narumi Tauchi / Norikazu Kudo / Hideki Yoshida / Yoko Tsukagoshi / Tōru Sakurai / Daisuke Kato / Yukihiro Morishita
- Programmer
- Kenichi Fujita / Kunihiko Nogomi / Michiaki Negoro
- Composer
- Masaki Izutani / Kaori Kumakura
- Genre
- Shoot 'em up
- Modes
- Single player, multiplayer
- Platforms
- Arcade, Dreamcast, Nintendo Switch, Microsoft Windows, iOS, Android, PlayStation 4, Xbox One
- Arcade System
- Sega NAOMI
Facts from the source article.
Lore & Background
In the near future, an Asian conglomerate called Igem develops a unique energy source and builds a weather control machine named ONI to take over the world. The Zero Gunner squadron is called into action to stop Igem and destroy ONI. One or two players choose from three helicopters—Comanche, Apache, or Hokum—each with distinct firing patterns and special attacks. Players battle through seven stages, each ending with a boss that transforms into a giant robot after enough damage.
Reader's Guide
Zero Gunner 2 is notable for its 360-degree helicopter rotation, allowing players to fire in any direction, a necessity as enemies attack from all sides. The game includes nine difficulty modes, from 'Child' to 'Very Hard'. Power-ups improve firepower, and a special bar fills by collecting 'E' icons to unleash screen-clearing attacks. The first four stages are randomly ordered, while the last three are fixed. The Hokum helicopter is considered the best due to guided missiles and a 99-round special attack. In Japan, Game Machine listed it as the eighth most-successful arcade game in July 2001, and Famitsu scored the Dreamcast version 30 out of 40.
Did You Know?
- The 2018 Nintendo Switch version is a port based on the Dreamcast version, not rebuilt from scratch.
- Each stage boss transforms into a giant robot after taking enough damage.
- The Hokum helicopter has a special attack that includes 99 rounds and small planes.
More in City Connection franchises 1-24
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
