City Connection Franchises Codexery

Rod Land

A 1990 arcade platformer with a hidden sequel.

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Rod Land is a 1990 platform video game developed and published by Jaleco for arcades, originally released in Japan in April 1990. It was later ported to various home consoles and personal computers, which were released internationally. The game is notable for its unique mechanics, including the inability to jump and the use of a custom ladder, and for including a hidden sequel within the arcade version.

Background

Rod Land was developed and published by Jaleco for arcades, originally released in Japan in April 1990. The game was ported to many home systems, with the first being the Amstrad CPC version in 1990 and the last being the Nintendo Game Boy version in 1993.

The home versions were created by The Sales Curve from their London development office. The Amiga and ST versions were coded by Ronald Pieket Weeserik and John Croudy, the Commodore 64 version by Steve Snake, the ZX Spectrum version by Jason McGann and Shaun McClure, and the NES version by Simon Pick, Jools Watsham, and Steve Snake. The NES version was only released in Italy, Spain, the Netherlands, and possibly Australia, but not in Japan.

Frequently Asked Questions

What platforms was Rod Land released on?

Beyond its original arcade cabinet, the game was ported to the NES, Game Boy, Amiga, Atari ST, Amstrad CPC, Commodore 64, and ZX Spectrum.

Who developed and published Rod Land?

Jaleco handled both the development and the publishing of the game, releasing it first in Japanese arcades before the international home-console ports followed.

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Sources

Compiled from Wikipedia and the sources listed below. Text from Wikipedia is available under CC BY-SA 4.0; this entry is adapted from it.

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