Christmas Video Games Codexery

Attack of the Mutant Artificial Trees

A 2004 marketing game pitting natural trees against mutant artificial ones.

Attack of the Mutant Artificial Trees

In 2004, the National Christmas Tree Association, a trade group for natural Christmas tree growers, released a free online video game called *Attack of the Mutant Artificial Trees* as part of a marketing campaign. The game was designed to promote real Christmas trees and drew criticism from artificial tree manufacturers. It has been compared to *Whac-A-Mole*.

Players throw snowballs at garishly colored mutant artificial trees that pop out of boxes labeled "100% Fake" or "Made in China," while avoiding elves scattered among them. The game warns that the trees have "mutated and are sucking the spirit out of Christmas." A "Xmas Spirit Meter" dims each time a player misses a mutant tree or accidentally hits an elf. Between rounds, the game presents "facts" about Christmas trees—or, depending on one’s perspective, "didactic little warnings about the evils of fake trees."

The game was created by Dallas-based internet marketing firm Kewlbox, which serves as a launch platform for games made by Blockdot. The National Christmas Tree Association commissioned it to push the message that natural trees are the proper way to celebrate Christmas. *Attack* was made available for free download or online play in November 2004.

Salon writer Andrew Leonard described the game as "diverting for about three nanoseconds — less, if you give in to the urge to pelt the annoying elf, for which you are unfairly punished." Despite that review, 75,000 people played it in its first week. While intended as lighthearted, the game angered some artificial tree producers. The CEO of Balsam Hill Company, a U.S. artificial tree manufacturer, said he was surprised by the negativity of the tree growers’ ad campaign, adding that it was not exactly "warm and fuzzy."

Type
Video game
Developer
Kewlbox (launching platform for games created by Blockdot)
Commissioned by
National Christmas Tree Association
Release year
2004
Genre
Action / marketing game
Platform
Free download or online play

Lore & Background

Players are called upon to pelt mutant artificial Christmas trees with snowballs, while avoiding the elves interspersed between the garishly colored mutant trees. Mutant trees emerge from boxes that are marked '100% Fake' or 'Made in China'. The trees, as the game says, have 'mutated and are sucking the spirit out of Christmas'. The game features an 'Xmas Spirit Meter' light which dims for every mutant tree missed or elf hit by mistake. Between rounds the game provides 'facts' about Christmas trees, or, depending on your point of view, 'didactic little warnings about the evils of fake trees'.

Reader's Guide

Attack of the Mutant Artificial Trees is significant as an early example of an industry-funded online game used for direct marketing and advocacy. It represents a moment of conflict between natural and artificial Christmas tree producers, with the game serving as a lighthearted but pointed tool for the natural tree industry. The game's reception was mixed: Salon writer Andrew Leonard called it 'diverting for about three nanoseconds', yet it was played by 75,000 people in its first week. Some artificial tree producers were not amused; the CEO of Balsam Hill Company said he was surprised at the negativity of the tree growers' ad campaign, adding that it was not exactly 'warm and fuzzy'. The game's legacy lies in its demonstration of how trade associations can use interactive media to promote a specific product or viewpoint, and in the controversy it generated between competing industries.

Did You Know?

Origins & Marketing Purpose

Attack of the Mutant Artificial Trees emerged from a very specific commercial purpose rather than from a studio's creative pipeline. The National Christmas Tree Association, a trade organization representing the Christmas tree farming industry, commissioned the project to champion the cause of real, cut trees over their synthetic counterparts. The association wanted to make a clear statement that natural trees represent the proper way to celebrate the holiday season. The development contract went to Kewlbox, a Dallas-based Internet marketing firm that also functions as a distribution platform for games produced by Blockdot. The finished product launched in November 2004, available both as a free download and as a browser-based experience, ensuring maximum accessibility during the holiday shopping season. Rather than being a standalone entertainment title, the game was explicitly a piece of industry advocacy, designed to funnel players toward a pro-natural-tree message while wrapping that argument in a lighthearted, interactive package. The free pricing model was central to the strategy, removing any barrier between the target audience and the association's promotional argument.

Gameplay & Mechanics

The core loop of the game draws a direct comparison to the classic Whac-A-Mole format, substituting mallets for snowballs and moles for garishly colored mutant Christmas trees. These hostile trees pop up from cardboard boxes bearing labels such as "100% Fake" and "Made in China," immediately framing them as foreign, artificial invaders. The in-game narrative declares that these trees have mutated and are actively draining the spirit of the holiday. Players must strike the mutant trees while carefully avoiding elves that appear between them; hitting an elf counts as a penalty. A visual element called the Xmas Spirit Meter serves as a persistent health indicator, its light dimming each time the player misses a mutant tree or accidentally strikes an elf. Between rounds, the game inserts short informational segments presented as Christmas tree facts, though critics have characterized these as didactic warnings about the supposed evils of fake trees. The interplay of timing, target discrimination, and the gradually dimming spirit meter creates a simple but escalating pressure loop.

Reception & Player Response

Critical reception was mixed at best. Andrew Leonard, writing for Salon, offered a characteristically blunt assessment, noting the game was diverting for roughly three nanoseconds—and even less if the player succumbs to the temptation of striking the elf, an action he felt was unfairly punished. Yet the game clearly captured a broader audience than any single review could reflect. Within its first week of availability, approximately 75,000 people logged on to play, suggesting the holiday-season timing and the novelty of a free, browser-accessible game drove significant traffic. The response from the artificial tree industry, however, was markedly less amused. The campaign was designed to be lighthearted, but several producers in the synthetic tree sector took issue with what they perceived as an aggressive, negative framing of their product. The CEO of Balsam Hill Company, a major U.S. artificial tree manufacturer, publicly expressed surprise at the tone of the tree growers' advertising push, remarking that the overall message was hardly "warm and fuzzy." This friction highlighted how a small marketing game could become a flashpoint in an ongoing industry rivalry.

Industry Rivalry & Cultural Context

Attack of the Mutant Artificial Trees sits at the intersection of holiday tradition, trade politics, and early-2000s digital marketing. The National Christmas Tree Association, as the organized voice of the Christmas tree farming industry, used the game as a vehicle to reinforce a longstanding argument: that a real, cut tree is the authentic way to observe Christmas. The game's visual language reinforces this position through its labeling of the mutant trees' containers with phrases like "100% Fake" and "Made in China," blending product criticism with a subtle nationalist undertone. The interstitial content between rounds, which the game frames as educational facts but which observers have described as pointed warnings against artificial trees, further cements the didactic intent. The backlash from companies like Balsam Hill demonstrated that the synthetic tree industry viewed this not as harmless fun but as a coordinated negative campaign. In the broader context of 2004, the game also represented an early experiment in using interactive web content as a trade-advocacy tool, predating the more sophisticated digital marketing strategies that would later become standard across consumer industries.

Frequently Asked Questions

What is Attack of the Mutant Artificial Trees?

It is a free 2004 online action game built by Kewlbox, a Blockdot game platform, on behalf of the National Christmas Tree Association. The title serves as a promotional piece nudging players toward choosing real, natural Christmas trees.

How do you actually play Attack of the Mutant Artificial Trees?

You hurl snowballs at garishly colored mutant artificial trees that pop up from boxes stamped "100% Fake" or "Made in China," while carefully avoiding the elves scattered among them. The repetitive whack-and-throw loop has often been compared to Whac-A-Mole.

What is the premise or story of the game?

The narrative frames artificial trees as mutated, garish threats that have somehow become a danger to the Christmas spirit. Players step in as defenders of natural trees, battling these mutant fakes in a lighthearted, fast-paced action format.

Why was Attack of the Mutant Artificial Trees created and who paid for it?

The National Christmas Tree Association, a trade group representing natural-tree growers, commissioned the game as part of a 2004 marketing push to boost real-tree sales. Its overtly anti-artificial-tree messaging drew pushback and criticism from manufacturers in that industry.

What platform is Attack of the Mutant Artificial Trees available on?

It was distributed as a free download or playable directly in a web browser, with no paid version or console port ever produced. It remains an online-only title dating from its 2004 launch.

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