Children'S Games Codexery

War (card game)

A simple, random card game often played by children.

War (card game)

War, called Battle in the UK, is a straightforward card game for two players using a standard deck, popular with children. The goal is to collect every card. Players split the deck evenly into face-down stacks. In a "battle," both flip their top card; the higher card wins both, and the winner adds them to their stack. Aces are high, and suits don't matter. If the cards match, a "war" begins: each player places one card face-down, then another face-up. The higher face-up card wins all cards on the table. If those match, the war repeats with another set of face-down and face-up cards until one player's face-up card beats the other's.

Rules often don't specify what happens if a player runs out of cards during a war. Some variants say that player loses immediately. Others let the player use their last card as the face-up card for the rest of the war, or restart the game. Another variant has the player with more cards supply the war cards. War can also be played with more people. In a three-player game, each gets 17 cards; in four-player, 13. Everyone reveals a card at once. If the highest cards tie, those players go to war. All players—even those not tied—then play one face-down and one face-up card. The highest face-up card wins all played cards. Players eliminated when they run out of cards, and the game continues until one player has everything.

Game designer Greg Costikyan noted that because War has no player choices and all outcomes are random, some definitions don't consider it a game. However, rules often don't specify the order cards return to the deck. If a player returns them in a non-random order, the decision of which card goes first after a win can change the game's outcome. This effect is more visible with smaller decks, where card counting is easier, but can still matter with standard decks.

War has many variations. Recorded ones include: **Casino War**, a simple gambling version; **Three cards**, where three face-down cards are played during a war; **Prisoners of War**, for more than two players, where a winner can take one opponent's card as a "prisoner" (placed face-up aside) and later play it instead of drawing a card (without peeking at the drawn card first); **Bettelmann** ("Beggar Man") and **Tod und Leben** ("Life and Death"), German variants from 1833 using a 32-card Skat pack, with natural card order and suits ignored except that in Tod und Leben one player uses red suits and the other black; **Automatic War**, where playing a two triggers a war; **Peace**, where the lowest card wins; and **Underdog**, where the losing player of a war steals victory if one of their three discard cards is a Jack.

Type
Card game
Players
2 or more
Deck
Standard 52-card deck (or 32-card Skat pack in variants)
Objective
Win all cards
Known for
Simple, random gameplay with no player choices
Variants
Casino War, Prisoners of War, Bettelmann, Tod und Leben, Automatic War, Peace, Underdog

Lore & Background

War is played by dividing the deck evenly among players, each receiving a down stack. In unison, each player reveals the top card of their deck—a 'battle'—and the player with the higher card takes both cards. Aces are high, and suits are ignored. If the two cards are equal, a 'war' occurs: both players place the next card face down and then another card face-up. The owner of the higher face-up card wins the war and adds all cards on the table to the bottom of their deck. If the face-up cards are again equal, the battle repeats until one player's face-up card is higher.

Reader's Guide

War is notable for its simplicity and lack of player agency, leading game designer Greg Costikyan to observe that since there are no choices in the game, and all outcomes are random, it cannot be considered a game by some definitions. However, the rules often do not specify in which order the cards should be returned to the deck. If they are returned in a non-random order, the decision of putting one card before another after a victory can change the overall outcome. The effects of such decisions are more visible with smaller decks, as it is easier for a player to card count, but the decisions can still affect gameplay with standard decks. War has many recorded variants, including Casino War (played for money), Prisoners of War (involving capturing cards), and German variants like Bettelmann and Tod und Leben, which use a 32-card Skat pack. The game's enduring popularity stems from its accessibility and the fact that it can be played by children with minimal instruction.

Did You Know?

Frequently Asked Questions

What is War (card game)?

War is a straightforward two-player card game in which each participant flips the top card of their pile and the higher rank claims both. It is one of the simplest card games in existence, which is exactly why it has become a staple for kids around the world.

How do you actually play War?

Each player deals half a standard 52-card deck to themselves, then simultaneously reveals the top card of their stack. The player whose card is higher sweeps both into the bottom of their pile, and the round repeats until one player holds every card.

What happens when two cards tie in War?

A tie triggers a 'war,' where each player lays down one face-down card followed by one face-up card. The higher face-up card grabs all the contested cards, and if another tie occurs the process simply repeats.

What are popular variations of War?

Well-known variants include Casino War, Prisoners of War, Bettelmann, and the German 32-card game Tod und Leben, each adding a small twist to the basic flip-and-compare loop. In the United Kingdom the game is more commonly called 'Battle.'

Why is War such a hit with children?

Because there is no strategy, memory, or complex rulebook to learn—just flip a card and compare ranks—so even very young kids can jump straight in. Its fast, random pace keeps the game fresh and exciting without any learning curve.

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