The Game of Life
A board game simulating life's journey from youth to retirement.
The Game of Life, often shortened to just Life, is a board game that was first created in 1860 by Milton Bradley under the name *The Checkered Game of Life*. It was the first game produced by Bradley’s company, the Milton Bradley Company. The game follows a person’s journey from early adulthood to retirement, with optional stops for college, jobs, marriage, and children. Depending on the version, two to six players can take part, and some variations allow up to ten.
The modern version of the game was released in 1960, exactly one hundred years after the original. It was created by Bill Markham and co-designed by Reuben Klamer, and was promoted with the endorsement of Art Linkletter. Today, the game is part of the permanent collection at the Smithsonian’s National Museum of American History and has been inducted into the National Toy Hall of Fame.
The original 1860 game was designed by Milton Bradley, a successful lithographer, and sold 45,000 copies in its first year. Like many 19th-century board games—such as *The Mansion of Happiness* (1843) by S. B. Ives—it carried a strong moral message. The board looked like a modified checkerboard. Players aimed to land on “good” spaces and collect 100 points, but if only one player remained alive, that player automatically won. Some spaces moved the player up or down to a different spot, similar to Snakes and Ladders. Reaching “Happy Old Age” in the upper-right corner (opposite “Infancy,” where players started) earned 50 points. Landing on “Suicide,” located six spaces right and two up from “Infancy,” removed the player from the game. Instead of dice, which were linked to gambling, players spun a six-sided top called a teetotum.
The 1960 version was a collaboration between Reuben Klamer and Stephen Withers. The board features a track that winds over and through small mountains, buildings, and other three-dimensional features. Players move along the track in a small plastic car, using a wheel on the board numbered one through ten. Each car has six holes for pegs, which are added when a player gets married or has children. The pegs are pink for female and blue for male. Every player starts with one peg. The game also includes a bank with bills in denominations of $5,000, $10,000, $20,000, $50,000, and $100,000, along with insurance policies (automobile, life, fire, and/or homeowners, depending on the version), $20,000 promissory notes, and stock certificates. Other items vary by edition. $500 bills were removed in the 1980s, and $1,000 bills were dropped in 1992. The rules across modern versions are generally the same, though cards and spaces may differ. The winner is the player who retires with the most money.
Hasbro bought the Milton Bradley Company in 1984 and continued developing the game. In 2015, Markham’s heirs sued Hasbro, claiming he had not received proper credit or compensation. In 2019, Judge William E. Smith ruled in Hasbro’s favor, stating that while game development is a collaborative effort, copyright law assigns rights to only one entity.
The 1960s version, copyrighted by Milton Bradley, had several unique features. When a player reached the “Day of Reckoning” space, they could choose to continue toward “Millionaire Acres” if they thought they had enough money to beat all opponents, or try to become a “Millionaire Tycoon” by betting everything on a single number and spinning the wheel. If the number came up, the player won immediately; if not, they went to the “Poor Farm” and were eliminated. If no one became a Millionaire Tycoon, the player with the highest total won. Some spaces forced a player to go backward, taking the shortest route and ignoring any penalties or rewards along the way. Art Linkletter served as the game’s spokesman, with his likeness on the $100,000 bills (labeled “Arthur Linkletter Esq.”) and his endorsement on the box. The game was marketed as a “Milton Bradley 100th Anniversary Game” and “A Full 3-D Action Game.” As of 2022, Winning Moves sells a classic 1960s edition.
In the 1970s and 1980s versions, dollar values were roughly doubled partway through production. Early 1960s-style convertibles were used in the 1978 edition, while late 1980s versions replaced them with minivans. The “Poor Farm” was renamed “Bankrupt!” and losing players would “Retire to the country and become a philosopher.” “Millionaire Acres” was shortened to “Millionaire!” and the winner could “Retire in style.” Some spaces still forced players to go backward, taking the shortest route and ignoring penalties or rewards. The gold “Revenge” squares in the 1978 edition added the byline “Sue for damages.”
In 1991, seven years after Hasbro acquired Milton Bradley, the game was updated to reward players for good behavior—such as recycling trash or helping the homeless—by awarding “Life Tiles,” each worth a set amount. At the end of the game, players added the tile values to their cash total to determine the winner.
- Original creator
- Milton Bradley
- Original name
- The Checkered Game of Life
- Modern version creators
- Bill Markham and Reuben Klamer
- Notable endorser
- Art Linkletter
Lore & Background
Like many 19th-century games, such as The Mansion of Happiness by S. B. The game board resembled a modified checkerboard. As in snakes and ladders, some spaces caused the player to move up or down to a different space. A player could gain 50 points by reaching 'Happy Old Age' in the upper-right corner, opposite 'Infancy' where one began, and if they landed on the 'Suicide' space, 6 right and 2 up from 'Infancy', they would be out of the game. Instead of dice – which were associated with gambling – players used a six-sided top called a teetotum. A collaboration between Reuben Klamer and Stephen Withers, it consists of a track which passes along, over, and through small mountains, buildings, and other features. A player travels along the track in a small plastic automobile, according to the spins of a small wheel on the board with spaces numbered one through ten. Each car has six holes into which pegs are added as the player 'gets married' and 'acquires children'. The modern game pegs are pink and blue to distinguish the sexes (blue for male, pink for female). Each player starts the game with one peg. Other tangibles vary between versions of the game. The rules in all different modern versions of the game are generally the same, even though they may have different cards and spaces. The winner is the player who retires with the most money. Smith ruled in favor of Hasbro, explaining that while developing a game is a collaborative effort, copyright law assigns the copyright only to one entity.
Reader's Guide
The Game of Life simulates a person’s journey from early adulthood to retirement, with optional college, jobs, marriage, and children. Up to six players, depending on the version, can participate. The original 1860 version, The Checkered Game of Life, used a modified checkerboard and a six-sided top called a teetotum instead of dice, which were associated with gambling. Players aimed to land on “good” spaces to collect points, with “Happy Old Age” as a goal and “Suicide” eliminating a player. The modern 1960 version introduced a three-dimensional track with small plastic automobiles, each having six holes for pegs to represent marriage and children, with blue pegs for males and pink for females. Players spin a wheel numbered one through ten to move. The game includes money in denominations from $5,000 to $100,000, insurance policies, promissory notes, and stock certificates; $500 and $1,000 bills were later removed. The winner is the player who retires with the most money. The game’s significance lies in its reflection of social values: the 1860 version had a strong moral message, while the 1991 version rewarded good behavior like recycling. Its inclusion in the Smithsonian’s National Museum of American History and the National Toy Hall of Fame highlights its cultural impact as a lasting example of how board games mirror societal norms and aspirations.
Did You Know?
- The modern game's plastic cars have six holes for pegs representing marriage and children, with pink and blue pegs distinguishing sexes.
Frequently Asked Questions
What is The Game of Life?
It is a board game in which players spin a wheel to advance a token around a track, making simulated life choices like picking a career, getting married, or starting a family, progressing from early adulthood all the way to retirement.
How many players can take part in a single game of The Game of Life?
The standard edition allows up to six players, while certain expanded variations stretch that limit to as many as ten participants.
What is the main objective when playing The Game of Life?
Each player races their token around the board, earning income through chosen jobs and investments while spending on events like college, marriage, and children, ultimately aiming to finish with the largest net worth at retirement.
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