Bandai Namco Entertainment Franchises Codexery

Digimon

Digital monsters from a parallel digital world.

Digimon

Digimon (short for Digital Monsters) is a Japanese media franchise encompassing virtual pet toys, anime, manga, video games, films, and a trading card game. Created in 1997 as a masculine counterpart to Tamagotchi, the franchise focuses on creatures inhabiting a digital world and generated over $500 million in sales by 2000.

created
1997
origin
Japan
creators
WiZ and Bandai
first_release
Digital Monster virtual pet (June 1997)
key_designer
Kenji Watanabe
total_units_sold_by_2005
over 24 million Digital Monster units
revenue_by_2000
over $500 million

Lore & Background

The Digimon franchise began as a series of virtual pets called Digital Monster, released in June 1997 by WiZ and Bandai. It was intended as a masculine counterpart to the more female-oriented Tamagotchi. The creatures were initially designed to look cute on small screens, but later adopted a harder-edged style influenced by American comics, largely due to designer Kenji Watanabe. The first Digimon virtual pet sold 14 million units worldwide by March 2004, and over 24 million units by 2005.

The franchise expanded into a one-shot manga, C'mon Digimon, published in 1997, and an early video game, Digimon World, released in Japan in January 1999. Multiple anime television series and films have been produced by Toei Animation since 1999, with the first series, Digimon Adventure, produced concurrently with a short film; the TV series was not derived from the short film. The anime was localized for Western markets by Saban Entertainment, airing on Fox Kids from 1999 to 2002, and later on Disney networks.

Digimon stories typically involve human children who encounter Digimon and use a device called a digivice to empower their partners. Digimon can evolve through digivolution, including a process called Jogress (DNA Digivolution) where two or more combine. The franchise includes various media continuities, but all share a similar premise of a digital world connected to Earth's communication networks.

Reader's Guide

Digimon's significance lies in its creation of a multimedia franchise that began with virtual pets and expanded into anime, video games, and films, generating over $500 million in sales by 2000. It was innovative for its time, allowing two devices to connect for battles between creatures, a feature that influenced later gaming. The franchise's longevity is evident in its multiple anime series, with seven adapted into English for Western markets, and its continued presence in popular culture. The virtual pets sold over 24 million units by 2005, demonstrating sustained commercial appeal. Digimon also contributed to the evolution of digital pet toys, offering a more combat-oriented experience compared to Tamagotchi. Its legacy includes a dedicated fanbase, ongoing media releases, and a lasting impact on the monster-collection genre in both toys and entertainment.

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