Omega Fighter
A shooter where every level is inside one alien cruiser.
Rather than progressing through separate stages, the player battles a single enormous alien battle cruiser that contains all levels within itself. A planned Sega Genesis port was never released.
Quick Facts
- Developer
- UPL
- Publisher
- UPL (JP); American Sammy (NA)
- Released
- July 1989 (JP)
- August 1989 (NA)
- October 1989 (EU)
- Genre
- Shoot 'em up
- Modes
- Single-player, multiplayer
- Platforms
- Arcade
Facts from the source article.
Gameplay
Set in the future, an enormous alien battle cruiser—essentially a spacecraft carrier—attacks Earth. The player controls a small, heavily armed fighter tasked with dismantling the cruiser piece by piece before it reaches the planet. Before each mission, players receive a briefing to destroy specific parts of the ship; destroying these parts influences the ending and contributes to the score. The scoring system rewards eliminating enemies at point-blank range. Two weapons are available: the Ion Laser, which shoots straight and increases damage but decreases length with each pickup, and the Wide Shot, which fires a wider spread but deals less damage. Picking up a different weapon always resets it to its lowest level. Two bomb-type items can be carried: a Silver item slows everything on screen, and a Gold item destroys all enemies, with score depending on proximity to the player before use.
More in Arcade Game Library of the 1980s
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