We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.
This is a fiction/fan codex: entries describe an in-universe canon. Our audits check canon and internal consistency — external fact-checking does not apply the way it does on real-subject codexes.
Last full accuracy audit: 2026-08-26 · 30 entries checked · 5 flagged · 12 issues confirmed · 5 corrected · 7 still open
Voting — Spectating players (ghosts) cannot vote during meetings; only living players can vote.
Voting — Players are allowed to vote for themselves; there is no restriction preventing self-votes.
Emergency Meeting — The claim that the game's working title was 'Space Mafia' is inaccurate; while the concept originated from a Mafia-like idea, the official working title during development and at release in June 2018 was 'Among Us', not 'Space Mafia'.
Emergency Meeting — The statement that Impostors can interact with visual tasks like scanning in Medbay but do not display the completion animation to others is false; Impostors cannot perform visual tasks at all, meaning no animation plays for anyone (including the Impostor) whe
Impostor Kill — The entry falsely claims that immediate venting can interrupt the kill animation and prevent witnesses from identifying the killer; in reality, witnessing a kill always reveals the Impostor's identity regardless of subsequent venting.
Impostor Kill — The DID YOU KNOW section falsely repeats the claim that venting immediately after a kill interrupts the animation and may hide the killer's identity from witnesses.
Mira HQ — The entry mentions a '3D launch in 2022' for Among Us, which is factually incorrect as the game remained a 2D title with no official 3D release.
Cafeteria (Skeld) — The Cafeteria does not have vent access; only certain rooms on The Skeld have vents, and the Cafeteria is not one of them.
Cafeteria (Skeld) — The Cafeteria is not directly adjacent to Electrical; the rooms adjacent to the Cafeteria are Storage and the hallway leading to Electrical, but not Electrical itself.
Enter ID Codes — [phantom sweep] meta-commentary published as content; rewrite source-grounded
Fix Wiring — [phantom sweep] meta-commentary published as content; rewrite source-grounded
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