D-Day (board game)
A two-player wargame simulating the 1944 Western Front campaign.
D-Day is a board wargame published by Avalon Hill in 1961 that simulates the six months of the European Campaign of World War II from the Normandy Invasion to the crossing of the Rhine. It was the first wargame to feature the now ubiquitous hex grid map and cardboard counters. The game was revised and re-released in 1962, 1965, 1971, 1977 and 1991.
Quick Facts
- Publisher
- Avalon Hill
- Year of first publication
- 1961
- Designer
- Charles S. Roberts
- Number of players
- Two
- Game length
- 10 turns
- Components
- Mounted map of northern France
- 195 die-cut counters
- rules sheet
Facts from the source article.
Description
This operational/strategic simulation covers the Western Front between June and September 1944, focusing on the Allied invasion of German-occupied France. The title refers to the Normandy Landings of 6 June 1944, but the game encompasses the entire campaign to liberate France from Normandy to the Rhine River. The German player sets up first without knowing the Allied invasion point, which can be anywhere from southern France to the North Sea coast. The game lasts ten turns, though reviewers noted it is often decided in the first few turns; if the Germans fail to contain the Allies on the beaches, the Allied reinforcement buildup leads to a rapid advance. Several reviewers observed a marked imbalance favoring the Allies.
Publication history
Charles S. Roberts, founder of Avalon Hill, designed D-Day. Published in 1961, it was the first wargame to include both a hex grid map and cardboard counters. A second edition (1961b) appeared almost immediately due to rules issues. Larry Pinsky revised the game in 1965, and James Stahler produced another revision in 1977; these used the same map and counter mix. In 1991, Avalon Hill released a Smithsonian Edition designed by S. Craig Taylor, featuring a new map, new counter mix, new rules, two ten-sided dice, and an additional what-if scenario.
Reception
In Issue 51 of Games & Puzzles (August 1976), Nick Palmer called D-Day a classic wargame, noting its high excitement and rule clarity but limited historical detail. He advised the German player to withdraw rapidly if the Allies could not be destroyed on the beaches, and gave the game an Excitement level of 4 out of 5. Jon Freeman, in The Playboy Winner's Guide to Board Games, acknowledged the game as a classic but pointed out its slow pace due to defensive mechanics and low movement factors, suggesting players seeking a quick game look elsewhere.
Writing for Washingtonian in 1980, R. B. McArthur noted that the game, along with other Avalon Hill titles, was popular with teenagers but found jarringly inaccurate by war veterans. In The Complete Book of Wargames (1980), Jon Freeman praised the 1977 version for clarifying rules, improving the supply system, and enabling mobile battles in central France, giving it an Overall Evaluation of 'Good'. Martin Campion, in The Guide to Simulations/Games for Education and Training, acknowledged the game's depiction of amphibious invasion hazards but criticized its unrealistic combat and movement, erroneous force balance, and fallacious abstract air power.
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