Age of Empires III: The WarChiefs
First expansion for Age of Empires III, adding Native civilizations and revolt mechanics.
Age of Empires III: The WarChiefs, the first expansion for the real-time strategy game Age of Empires III, came out in the United States on October 17, 2006. It was later bundled with the base game as the Age of Empires III Gold Edition, released on October 23, 2007. A Mac version, developed and published by Destineer's MacSoft, followed on June 12, 2007, in the United States. A second expansion, Age of Empires III: The Asian Dynasties, came afterward.
The expansion does not overhaul the core gameplay—players still gather resources, build armies, and attack opponents—but it introduces several new concepts and expands on existing ones. The Aztecs have a home city, while the Iroquois and Sioux use a Tribal Council with five members: the Chief, War Leader, Shaman, Wise Woman, and Messenger. These council members offer different units, supports, and improvements. When a native civilization advances in age, the Tribal Council replaces the European politician system; the player promotes a candidate to the council, gaining a bonus. Later ages provide higher bonuses, with the same type of bonus (extra units or resources) persisting, and new candidates become available at higher home city levels.
New minor native tribes are added, increasing the original 12 to 16. The Huron replace the Iroquois, the Cheyenne replace the Lakota (Sioux), and the Zapotec replace the Aztec. Other new tribes include the Klamath, Apache, Navajo, and Mapuche.
All Native civilizations have a Fire Pit. Villagers can perform dances there, with up to ten dances per civilization. Dances are learned through Home City shipments, such as the Town Dance (improves building HP and attack) and the Water Dance (improves naval combat). The Iroquois have the unique Founder Dance, which spawns new Travois, and the Earth Mother Dance, which increases maximum population. The Sioux have the Fire Dance, which increases unit damage to buildings and ships to compensate for their lack of siege weapons, and the War Song Dance, which produces free Dog Soldier cavalry. The Aztecs have the Healing Dance (idle units automatically regenerate health) to offset limits on Warrior Priests, and the Garland War Dance to spawn free Skull Knights.
Quick Facts
- Title
- Age of Empires III: The WarChiefs
- Developer
- Ensemble Studios / (original) · MacSoft / (port and updates) · Robot Entertainment / (updates)
- Publisher
- Microsoft Game Studios (PC) / MacSoft (Mac)
- Series
- Age of Empires
- Genre
- Real-time strategy
- Modes
- Single-player, multiplayer
- Released
- Windows: NA · October 17, 2006EU · October 20, 2006macOS: NA · June 13, 2007 · EU · June 25, 2007
- Platforms
- Microsoft Windows, Mac OS X
Facts from the source article.
Lore & Background
The expansion pack was bundled with the full game of Age of Empires III, called Age of Empires III Gold Edition on October 23, 2007. The Mac version was ported over, developed and published by Destineer's MacSoft, and released on June 12, 2007 in the United States. It was followed by a second expansion pack to the original game called Age of Empires III: The Asian Dynasties.
Reader's Guide
Age of Empires III: The WarChiefs expands the base game by adding three Native American civilizations—Aztecs, Iroquois, and Sioux—each with unique gameplay mechanics. The Iroquois and Sioux use a Tribal Council system with five members (Chief, War Leader, Shaman, Wise Woman, Messenger) that replaces the European politician system when advancing ages. All Native civilizations have a Fire Pit where villagers can perform dances, such as the Iroquois Founder Dance (spawns Travois) or the Sioux Fire Dance (increases damage to buildings). The expansion also adds stealth units, allowing certain units to remain undetected until near enemies or attacking. European colonies can revolt in the Industrial age instead of advancing to Imperial age, turning settlers into militia and stagnating the economy. New minor native tribes include the Huron, Cheyenne, Zapotec, Klamath, Apache, Navajo, and Mapuche. The 15-mission campaign follows the Black family: Act 1 (Fire) features Nathaniel Black supporting the American Revolution, and Act 2 (Shadow) follows Chayton Black during Red Cloud's War and the Great Sioux War.
Did You Know?
- The expansion increases the original game's 12 minor native tribes to 16, replacing the Iroquois with the Huron, the Lakota (Sioux) with the Cheyenne, and the Aztec with the Zapotec.
- European colonies can revolt from the home nation in the Industrial age, turning all settlers into militia and preventing construction of new settlers except Coureur des Bois from a Cree Village.
- The campaign's Act 1 protagonist Nathaniel Black is loosely based on Joseph Louis Cook.
More in Civilizations & Factions
Elsewhere in Age of Empires
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
