Adventure Games, Part 1 Codexery

Planets Under Attack

A strategy adventure game of planetary conquest and tactical technology.

Planets Under Attack

Planets Under Attack is a strategy video game created by Targem Games, drawing inspiration from Galcon. Players command a space fleet, aiming to conquer levels and complete missions in a struggle for control across multiple planetary systems. Each level presents varied goals, modes, and difficulty settings. For instance, the player might seize an entire planet system before an infested planet releases aliens, or capture a planet and defend it against all attackers. Missions offer three difficulty levels, each unlocking further challenges. Gameplay mechanics include rotating asteroid belts, shifting star constellations, and diverse objectives. By using tactics to finish objectives, players advance through galaxy ranks. A technology tree allows strategic adaptation to rising difficulty, with the right technology mix often deciding victory or defeat—affecting planetary defense, ship performance, and other boosts.

Beyond the single-player campaign and skirmish modes, the game features online multiplayer with live battles. Modes include Team Multiplayer, Elimination, Capture, King of the Hill, and Domination. There are two playable races, various team setups in Skirmish and Multiplayer, and unlockable ranks, avatars, and rewards.

According to Metacritic, the game received mixed reviews. French magazine Joystick gave it a 13/20, criticizing repetitiveness but praising its gameplay and intuitiveness.

Quick Facts

Title
Planets Under Attack
Developer
Targem Games
Publisher
Topware Interactive
Platforms
Microsoft Windows / PlayStation 3 / Xbox 360 / Mac OS X
Released
Windows, OS XWW · 2012-09-27PlayStation 3NA · 2012-11-13 · EU · 2012-11-21Xbox Live ArcadeWW · 2012-11-14
Genre
Strategy
Modes
Single-player, multiplayer

Facts from the source article.

Lore & Background

Planets Under Attack is a strategy adventure game in which the player controls a space fleet with the goal to conquer levels and complete missions in the fight for dominance in multiple planetary systems. Each level provides a diversity of goals, modes, and difficulty levels. The player can conquer an entire planet system before an infested planet hatches aliens, or conquer a planet and hold off all comers. Each mission offers three levels of difficulty, with each level unlocking additional challenges. The game mechanics are packed into missions like rotating asteroid belts, changing star constellations, and varied objectives. By using tactics to complete objectives, the player will carve out a niche in the galaxy and level up to new ranks. A technology tree enables the player to strategically adapt to the game's increasing difficulty; the right combination of technologies is often the difference between victory and defeat. Technologies affect planetary defense, ship performance, and other boosts. In addition to the single player campaign and skirmish modes, the game offers an online multiplayer mode with live battles. There are different game modes: Team Multiplayer, Elimination, Capture, King of the Hill, and Domination, two playable races, and different team constellations, Skirmish and Multiplayer. There are unlockable ranks, avatars, and rewards.

Reader's Guide

Planets Under Attack holds significance as a strategy adventure game that adapts the Galcon formula into a more structured, mission-based experience with a technology tree and varied objectives. Its inclusion of multiple game modes—Team Multiplayer, Elimination, Capture, King of the Hill, and Domination—alongside two playable races and unlockable ranks, avatars, and rewards, provides depth for both single-player and online play. The game's mixed reception, as noted by Metacritic, reflects a balance of criticism for repetitiveness and praise for its gameplay and intuitiveness, as highlighted by the French magazine Joystick's 13/20 rating. Its legacy lies in offering a tactical, accessible entry in the strategy genre with a focus on planetary conquest and adaptive technology choices.

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