Adventure Games of the 2020s Codexery

Scorn

A biopunk survival horror adventure set in a nightmarish world.

Scorn, a survival horror adventure game with biopunk influences, was created by the Serbian studio Ebb Software and released on October 14, 2022, for Microsoft Windows and Xbox Series X/S, with a PlayStation 5 version following on October 3, 2023. Its visual style draws directly from the unsettling works of artists H. R. Giger and Zdzisław Beksiński.

Players take control of a silent humanoid entity navigating a nightmarish realm filled with grotesque creatures and living structures that blend machinery, flesh, and bone. The experience revolves around exploring interconnected regions, solving puzzles, and fighting for survival, with only vague clues about the world’s nature. Puzzles require experimentation with the environment’s biomechanical systems—like repairing a transit network—while combat relies on four weapons that attach to a modular base. Switching weapons means removing one and replacing it with another. The arsenal includes a melee tool gun (also used to interact with machinery), a low-powered pistol, a close-range shotgun with limited ammo, and an implosive grenade launcher mainly for environmental puzzles. Health and ammunition come from limited-use storage stations; health does not restore upon death but can be replenished using a handheld device that itself needs refilling.

The story unfolds in an unnamed location after a devastating war. The protagonist awakens in a wasteland called The Field and heads toward a distant citadel known as The Crater. After falling into a crevasse, they enter a recycling factory called the Assembly, which repurposes living things. There, they gather weapons and tools to manipulate the facility’s technology. Reaching the heart of the Assembly causes its arteries to burst, knocking the protagonist unconscious and covering them in fluid. At that moment, a similar being awakens from an egg-like shell elsewhere. This new protagonist travels to The Crater, now infested with hostile entities. Inside, a parasite attacks and infests them, granting access to weapons and machines but regularly wounding them and sprouting tendrils that slowly cover their body. The infested protagonist reaches a central elevator enveloped by a massive creature called the Crater Queen. Reactivating the elevator kills the Queen and opens a monorail to a temple called Polis.

Quick Facts

Developer
Ebb Software
Publisher
Kepler Interactive
Engine
Unreal Engine 4
Platforms
  • Microsoft Windows
  • Xbox Series X/S
  • PlayStation 5
Released
Windows, Xbox Series X/S, 14 October 2022, PlayStation 5, 3 October 2023
Genre
  • Survival horror
  • biopunk
  • adventure
Modes
Single-player
Director
Ljubomir Peklar

Facts from the source article.

Lore & Background

Scorn was developed by Serbian studio Ebb Software, founded in 2013. The developers designed the game around the idea of 'being thrown into the world', giving very little context about the setting. The game director studied the 'Space Jockey' from the film Alien, aiming to make technology and living tissue appear as part of one being. The world aesthetic was also inspired by Zdzisław Beksiński. The game was announced on 12 November 2014 with a pre-alpha trailer, followed by an unsuccessful Kickstarter campaign in December 2014. Despite this, development continued with private funding from January 2015. Originally planned as a two-part release with the first part titled Dasein, the team announced in August 2018 that the game would launch as a whole. A second Kickstarter in 2017 reached its goal of €150,000. On 7 May 2020, timed console exclusivity on Xbox Series X/S was announced, with the game running in 4K and 60fps, and no release on previous-generation consoles. On 9 November 2021, CEO and creative director Ljubomir Peklar posted a Kickstarter update addressing delays, which was criticized for its 'hostile tone'; Peklar later apologized.

Reader's Guide

Scorn received 'mixed or average' reviews on Metacritic. It was praised for its puzzles and art direction, but frequently criticized for its combat, which many reviewers found tedious and unnecessary. PC Gamer US described it as a surreal horror adventure, praising the visual feast and mournful audio, but criticizing unclear gameplay and the checkpoint system. GameSpot's Alessandro Barbosa praised the setting and aesthetic but heavily critiqued the frustrating combat, unbalanced puzzles, and unforgiving checkpoints. IGN's Leana Hafer called it a relentlessly unsettling delve into Hell with dreadful combat, applauding the macabre art direction and puzzles while suggesting the game would have been better without most of the combat. Electronic Gaming Monthly's Michael Goroff echoed combat complaints but commended the exploration and puzzle aspects working with the horror tone, stating the game captured the experience of a nightmare. The game's significance lies in its uncompromising visual design and atmospheric world-building, though its combat and checkpoint system divided critics.

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