Adventure Games of the 2010s Codexery

Saints Row: Gat out of Hell

Standalone expansion sending Johnny Gat and Kinzie to rescue the Boss from Hell.

Saints Row: Gat out of Hell is a 2015 action-adventure game developed by Volition and High Voltage Software, published by Deep Silver, and distributed by Square Enix in North America. It is a standalone expansion to 2013's Saints Row IV, serving as an epilogue to that game's narrative. The game is notable for being the first Saints Row title in which players do not control the custom character known as 'the Boss,' instead playing as Johnny Gat and Kinzie Kensington.

Quick Facts

Developer
High Voltage Software, Volition
Publisher
Deep Silver
Producer
  • Kevin Sheller
  • Keith Hladik
  • Jim Boone
Designer
Micah Skaritka
Programmer
Dan Kaufman, Justin Gantenberg
Artist
Cary Penczek, Joe Hamell
Writer
Steve Jaros
Composer
Malcolm Kirby Jr.

Facts from the source article.

Lore & Background

The game follows Third Street Saints members Johnny Gat and Kinzie Kensington as they attempt to rescue 'the Boss' from Hell after Satan kidnaps the Boss to marry his daughter Jezebel. The story begins at a birthday party for Kinzie on the Saints' spaceship, where a Ouija board contact with Satan leads to the Boss's abduction. Johnny and Kinzie arrive in Hell's capital city of New Hades, where they ally with former enemy Dane Vogel and recruit figures including Viola, Kiki DeWynter, Blackbeard, William Shakespeare, and Vlad the Impaler. Jezebel rebels against her father and helps Johnny confront Satan, leading to a final battle where Johnny defeats Satan. The game offers five possible endings determined by a choice offered by God, including Johnny going to Heaven, becoming Hell's new king, finding a new homeworld for humanity, recreating Earth, or learning the secrets of the universe.

Reader's Guide

Saints Row: Gat out of Hell received generally mixed reviews from critics, who praised its unique premise, setting, and entertaining gameplay, but criticized its short length, dated graphics, repetitive side content, and technical issues. The game introduces 'angelic flight' as a new traversal mechanic, allowing players to fly around the open world of New Hades, which consists of five islands: Shantytown, Barrens, Downtown, Forge, and the Den. Unlike previous Saints Row games, players cannot customize the playable characters, though importing a Saints Row IV save allows the custom Boss to replace the default Boss in cutscenes. Progression is tied to a 'Satan's Wrath' meter filled by completing activities, which unlocks story cutscenes. The game's weapons are inspired by the seven deadly sins, such as the Gluttony Gun that shoots cake batter. The expansion was inspired in part by Disney films, with creative director Steve Jaros wanting to parody fairytale qualities and whimsical love songs. The open world was designed as a 'fun toy box' encouraging flight traversal.

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