Mosaic
A commentary on modern isolation through a dull, smartphone-bound life.
Mosaic is an adventure game from Krillbite Studio, published by Raw Fury, that critiques modern life. Its protagonist is a lonely office worker with little human contact, glued to his smartphone and seeing the world in muted colors. Over time, he begins to notice moments of beauty and realizes he needs to break free from his routine. Critics gave the game mixed reviews, finding its gameplay too dull and its message overly simple, though they appreciated some individual scenes.
The game holds a "mixed or average" score on Metacritic and a 48% "fair" approval rating on OpenCritic. Alex Spencer of PC Gamer gave a mixed assessment, calling the entire game a shell for a message that never goes deeper than "what if phones but too much." He noted a lack of meaningful gameplay but acknowledged occasional rewarding bright spots, adding that the game tried too hard to remind players it was art. Sergio Velasquez of TouchArcade also offered a mixed opinion, describing the experience as boring yet effective at showcasing modern isolation. He found it slow and frustrating for players seeking fun, especially due to poor controls, and called the story short and predictable, though ultimately rewarding. Lloyd Coombes of Nintendo Life gave a negative review, labeling the game intentionally mundane and comparing it to Limbo and Inside. He felt it lacked a meaningful message beyond technology's negative effects, and that it suffered in comparison to works like Black Mirror. Despite a "vital message," Coombes said the game couldn't articulate it, leaving it unfulfilling and depressing.
A separate clicker game, Mosaic: BlipBlop, was released independently for iOS and Android in 2019. It appears within Mosaic as a minigame the protagonist can play, commenting on the emptiness of mobile games. The standalone version serves as marketing for the full game, showing players fake ads for in-universe apps.
Quick Facts
- Developer
- Krillbite Studio
- Publisher
- Raw Fury
- Platforms
- iOS
- tvOS
- Linux
- Windows
- Nintendo Switch
- Xbox One
- PlayStation 4
- Genre
- Adventure, art
- Modes
- Single-player
Facts from the source article.
Lore & Background
Mosaic was developed by Krillbite Studio and published by Raw Fury, originally launching on iOS and tvOS through Apple Arcade, with subsequent releases for Windows and Linux in 2019 and for Nintendo Switch, Xbox One, and PlayStation 4 in 2020. The game's narrative centers on an office worker trapped in a monotonous routine, seeing the world in muted colors and spending most of his time on his smartphone. As the story progresses, he encounters fleeting moments of beauty that hint at an escape from the daily grind. A related clicker game, Mosaic: BlipBlop, was released independently for iOS and Android in 2019. This minigame appears within Mosaic as a game the protagonist can play, commenting on the vapid nature of mobile games. The standalone version functions as marketing for the full game, showing the player fake ads for in-universe apps.
Reader's Guide
Mosaic received mixed reviews, with critics noting its intentionally mundane gameplay and simplistic message. Alex Spencer of PC Gamer described the entire game as housing a message about modern life that never cuts deeper than a withering Black Mirror synopsis, lacking meaningful gameplay but offering occasional rewarding bright spots. Sergio Velasquez of TouchArcade called the game boring yet an experience that showcases problems with modern isolation, though he found it slow and frustrating for non-introspective players seeking fun gameplay, with controls being the worst part. Lloyd Coombes of Nintendo Life rated it negatively, comparing it to Limbo and Inside but stating it lacked a meaningful message beyond the negative effects of technology, and that it compared unfavorably to other commentary like Black Mirror. The game's significance lies in its attempt to deliver social commentary through deliberately dull gameplay, but critics felt the message was too simplistic and the experience ultimately unfulfilling and depressing.
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