Adventure Games of the 2010s, Part 1 Codexery

Frequently Asked Questions

The most-asked questions about adventure games of the 2010s, part 1.

What is "Adventure Games of the 2010s, Part 1"?

It is the first volume of an unofficial fan encyclopedia cataloguing narrative-driven and puzzle-based adventure games released between 2010 and 2014. It covers everything from Telltale's episodic storytelling to indie puzzle explorers like Limbo and Journey.

What years does Part 1 span?

Part 1 covers titles released from January 2010 through December 2014, capturing the period when narrative adventure games surged in popularity following the success of The Walking Dead and Limbo.

Who are the most prominent developers featured in this volume?

Telltale Games dominates the entries with its episodic series, while indie studios like thatgamecompany (Journey), Playdead (Limbo), Supergiant Games (Bastion, Transistor), and Double Fine (Broken Age) round out the roster.

Which characters became the most recognizable from this era?

Clementine from Telltale's The Walking Dead and the nameless robed traveler from Journey are arguably the two most iconic figures, alongside Lee Everett as the emotional anchor of Telltale's flagship series.

Where should a complete newcomer begin playing?

The Walking Dead Season One is the most accessible entry point for first-time players thanks to its guided, dialogue-heavy structure, while Journey offers a wordless, visually stunning experience that requires no dialogue comprehension.

What subgenres does Part 1 cover?

The volume spans episodic narrative adventures, linear puzzle-platformers, environmental storytelling walks, interactive-fiction hybrids, and traditional point-and-click revivals such as Broken Age.

What was the single most culturally significant moment for the genre in this period?

The 2012 release of The Walking Dead Season One is widely credited with pushing narrative adventure games into mainstream gaming-media conversation and introducing the episodic format to millions of non-gamers.

On what platforms were these games available?

Most titles launched on PC, PlayStation, Xbox, and Nintendo hardware, with many indie entries also appearing on mobile and later receiving Nintendo Switch ports in subsequent years.

How does this era relate to the classic point-and-click tradition?

The 2010-2014 wave is often described as a spiritual successor to LucasArts' golden age, translating the talk-to-everyone-and-solve-puzzles loop into modern visual and interactive language.

Are all the games in Part 1 still available to purchase?

Most titles remain on digital storefronts, though Telltale Games' bankruptcy in 2018 briefly disrupted access to its catalog before the library was re-released under new ownership.

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