Overclocked: A History of Violence
A psychological thriller about violence and its aftermath.
Overclocked: A History of Violence is a psychological thriller adventure game from House of Tales, published by Lighthouse Interactive. It was originally set for a North American release on March 31, 2008, but was pushed back to April 15, 2008. The game centers on the consequences of violent acts, following a U.S. Army psychiatrist who treats a group of traumatized teenagers during a fierce thunderstorm in New York City.
The story opens when five college-aged teens, all suffering from amnesia, appear in the middle of New York City carrying guns. Psychiatrist David McNamara, who previously worked with post-traumatic stress disorder cases in the Army, is sent from Washington, D.C. to investigate. From the start, the case is strange: on his first day, David learns all five patients share the same background and were fleeing the same unknown person from a remote military island. As the narrative unfolds, David uses a PDA as a tape recorder to navigate the teens' memories, reconstructing their past while also dealing with his own ongoing divorce. David himself struggles with anger management issues, which had already ruined a previous relationship. In the end, it is revealed that the teens were part of a military experiment designed to create amnesic assassins, and David's anger problems were side effects of an earlier Army project.
House of Tales is a German studio founded by Martin Ganteföhr and Tobias Schachte. Ganteföhr acted as both writer and creative director for the game. In a 2008 interview, he explained his choice of such an intense theme: "I chose the topic because it interests me, and is at least as worth to dedicate a game to as War on Mars. You see, making games is a very personal process for me. I have many questions about life, and as long as somebody is willing to listen, I will try to convey my thoughts and feelings in my games."
According to the review aggregation site Metacritic, Overclocked received above-average reviews. Brett Todd of GameSpot praised its "deep, engaging story with lifelike characters and dialogue" but noted its nihilistic tone. IGN highlighted the game's "haunting main theme... and gloom of rainy New York [which] adds an appropriate layer of anxiety to the experience." PC Gamer was less enthusiastic, stating, "Unless you're jonesing for an adventure game fix, your time's better spent rearranging your Netflix queue."
Quick Facts
- Developer
- House of Tales
- Publisher
- Lighthouse Interactive
- Writer
- Martin Ganteföhr
- Released
- GER, October 12, 2007, FRA, March 13, 2008, NA, April 15, 2008, EU, May 2, 2008
- Genre
- Adventure
- Modes
- Single player
- Platforms
- Microsoft Windows
Facts from the source article.
Lore & Background
The game begins when five amnesic college-aged teens suddenly appear with guns in New York City. Psychiatrist David McNamara, sent from DC due to his Army experience with post-traumatic stress disorder, examines the case. He discovers the teens share the same origins and were escaping from an unknown person on an isolated military island. Using a PDA as a tape recorder, McNamara pieces together their history while dealing with his ongoing divorce and his own anger management issues, which ended a previous relationship. It is revealed that the teens were part of a military experiment to create amnesic assassins, and McNamara's anger issues were side effects of a previous Army project.
Reader's Guide
Overclocked: A History of Violence received above-average reviews according to Metacritic. Brett Todd of GameSpot favorably regarded its deep, engaging story with lifelike characters and dialogue, but noted its nihilistic tone. IGN noted the game's haunting main theme and the gloom of rainy New York, which added an appropriate layer of anxiety to the experience. PC Gamer, however, advised that unless one was desperate for an adventure game fix, time was better spent rearranging a Netflix queue. The game's significance lies in its serious treatment of violence and psychology, a choice explained by writer and creative director Martin Ganteföhr, who stated that making games is a personal process for him and that he chose the topic because it interested him and was as worth dedicating a game to as any other subject. The game is listed alongside titles such as Ankh: Battle of the Gods and Sherlock Holmes: The Awakened.
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