Pitfall: The Lost Expedition
Pitfall Harry seeks El Dorado in a 2004 multiplatform adventure.
Pitfall: The Lost Expedition is an action-adventure game developed by Edge of Reality and published by Activision for the GameCube, PlayStation 2, and Xbox in 2004. An abridged Game Boy Advance version by Torus Games and a Windows version by Beenox were also released that year. The game later appeared on the Wii in 2008 as Pitfall: The Big Adventure, and was followed by a mobile Pitfall! in 2012.
Quick Facts
- Developer
- Edge of Reality; Torus Games (GBA), Beenox (PC)
- Director
- Richard Ham; Dee Brown, Kelly Bates (PC)
- Producer
- Mike Bespeck; Scott Barnes
- Designer
- Richard Ham; Tyler Schmitt (PC)
- Programmer
- Mike Panoff; Sylvain Morel & Gérard Bélair (PC)
- Writer
- David Freeman
- Artist
- Alan D. Johnson; Jason Moulton
- Composer
- Kevin Manthei; Kevin Riepl
Facts from the source article.
Plot
In 1935, treasure hunter Pitfall Harry aids a beautiful archaeologist in rescuing her father and stopping Jonathan St. Claire from claiming the lost city of El Dorado. Harry battles animal enemies such as scorpions, bats, piranhas, crocodiles, and penguins, along with St. Claire's human henchmen. He gains abilities by recovering pages of the Heroic Handbook and trades golden idols found from lost explorers with the Shaman.
Reception
Pitfall: The Lost Expedition received mixed or average reviews according to Metacritic. GameSpot rated the GameCube and PlayStation 2 versions 7.3 out of 10, calling it a solid platformer for a weekend rental. IGN gave it 7.8 out of 10, deeming it a worthy sequel. GamePro awarded 4.5 out of 5 stars, praising its mental and physical challenge. Game Informer, however, gave a 6 out of 10, stating that while gameplay and levels were finely tuned, Pitfall Harry failed on both counts.
More in Action-Adventure Games of the 2000s
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